[PATCH 5/5] wined3d: Send rendertarget view destruction through the command stream.

Henri Verbeet hverbeet at codeweavers.com
Tue Jun 21 03:32:47 CDT 2016


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/view.c | 9 ++++++++-
 1 file changed, 8 insertions(+), 1 deletion(-)

diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
index 329a0bb..e9e62d1 100644
--- a/dlls/wined3d/view.c
+++ b/dlls/wined3d/view.c
@@ -33,6 +33,11 @@ ULONG CDECL wined3d_rendertarget_view_incref(struct wined3d_rendertarget_view *v
     return refcount;
 }
 
+static void wined3d_rendertarget_view_destroy_object(void *object)
+{
+    HeapFree(GetProcessHeap(), 0, object);
+}
+
 ULONG CDECL wined3d_rendertarget_view_decref(struct wined3d_rendertarget_view *view)
 {
     ULONG refcount = InterlockedDecrement(&view->refcount);
@@ -41,11 +46,13 @@ ULONG CDECL wined3d_rendertarget_view_decref(struct wined3d_rendertarget_view *v
 
     if (!refcount)
     {
+        struct wined3d_device *device = view->resource->device;
+
         /* Call wined3d_object_destroyed() before releasing the resource,
          * since releasing the resource may end up destroying the parent. */
         view->parent_ops->wined3d_object_destroyed(view->parent);
         wined3d_resource_decref(view->resource);
-        HeapFree(GetProcessHeap(), 0, view);
+        wined3d_cs_emit_destroy_object(device->cs, wined3d_rendertarget_view_destroy_object, view);
     }
 
     return refcount;
-- 
2.1.4




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