[PATCH 1/5] wined3d: Send sampler object desctruction through the command stream.
Henri Verbeet
hverbeet at codeweavers.com
Wed Jun 22 03:39:00 CDT 2016
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/sampler.c | 25 +++++++++++++++----------
1 file changed, 15 insertions(+), 10 deletions(-)
diff --git a/dlls/wined3d/sampler.c b/dlls/wined3d/sampler.c
index 865198b..1a2e2a1 100644
--- a/dlls/wined3d/sampler.c
+++ b/dlls/wined3d/sampler.c
@@ -33,23 +33,28 @@ ULONG CDECL wined3d_sampler_incref(struct wined3d_sampler *sampler)
return refcount;
}
-ULONG CDECL wined3d_sampler_decref(struct wined3d_sampler *sampler)
+static void wined3d_sample_destroy_object(void *object)
{
- ULONG refcount = InterlockedDecrement(&sampler->refcount);
+ struct wined3d_sampler *sampler = object;
const struct wined3d_gl_info *gl_info;
struct wined3d_context *context;
+ context = context_acquire(sampler->device, NULL);
+ gl_info = context->gl_info;
+ GL_EXTCALL(glDeleteSamplers(1, &sampler->name));
+ context_release(context);
+
+ HeapFree(GetProcessHeap(), 0, sampler);
+}
+
+ULONG CDECL wined3d_sampler_decref(struct wined3d_sampler *sampler)
+{
+ ULONG refcount = InterlockedDecrement(&sampler->refcount);
+
TRACE("%p decreasing refcount to %u.\n", sampler, refcount);
if (!refcount)
- {
- context = context_acquire(sampler->device, NULL);
- gl_info = context->gl_info;
- GL_EXTCALL(glDeleteSamplers(1, &sampler->name));
- context_release(context);
-
- HeapFree(GetProcessHeap(), 0, sampler);
- }
+ wined3d_cs_emit_destroy_object(sampler->device->cs, wined3d_sample_destroy_object, sampler);
return refcount;
}
--
2.1.4
More information about the wine-patches
mailing list