[PATCH 1/5] wined3d: Send sampler object desctruction through the command stream.

Henri Verbeet hverbeet at codeweavers.com
Wed Jun 22 03:39:00 CDT 2016


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/sampler.c | 25 +++++++++++++++----------
 1 file changed, 15 insertions(+), 10 deletions(-)

diff --git a/dlls/wined3d/sampler.c b/dlls/wined3d/sampler.c
index 865198b..1a2e2a1 100644
--- a/dlls/wined3d/sampler.c
+++ b/dlls/wined3d/sampler.c
@@ -33,23 +33,28 @@ ULONG CDECL wined3d_sampler_incref(struct wined3d_sampler *sampler)
     return refcount;
 }
 
-ULONG CDECL wined3d_sampler_decref(struct wined3d_sampler *sampler)
+static void wined3d_sample_destroy_object(void *object)
 {
-    ULONG refcount = InterlockedDecrement(&sampler->refcount);
+    struct wined3d_sampler *sampler = object;
     const struct wined3d_gl_info *gl_info;
     struct wined3d_context *context;
 
+    context = context_acquire(sampler->device, NULL);
+    gl_info = context->gl_info;
+    GL_EXTCALL(glDeleteSamplers(1, &sampler->name));
+    context_release(context);
+
+    HeapFree(GetProcessHeap(), 0, sampler);
+}
+
+ULONG CDECL wined3d_sampler_decref(struct wined3d_sampler *sampler)
+{
+    ULONG refcount = InterlockedDecrement(&sampler->refcount);
+
     TRACE("%p decreasing refcount to %u.\n", sampler, refcount);
 
     if (!refcount)
-    {
-        context = context_acquire(sampler->device, NULL);
-        gl_info = context->gl_info;
-        GL_EXTCALL(glDeleteSamplers(1, &sampler->name));
-        context_release(context);
-
-        HeapFree(GetProcessHeap(), 0, sampler);
-    }
+        wined3d_cs_emit_destroy_object(sampler->device->cs, wined3d_sample_destroy_object, sampler);
 
     return refcount;
 }
-- 
2.1.4




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