[PATCH 2/5] wined3d: Add SV_ClipDistance semantic.

Józef Kucia jkucia at codeweavers.com
Thu Jun 23 05:07:58 CDT 2016


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/shader.c  | 1 +
 include/wine/wined3d.h | 1 +
 2 files changed, 2 insertions(+)

diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 4a3f53d..1085fda 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -251,6 +251,7 @@ static const struct
 sysval_semantic_names[] =
 {
     {WINED3D_SV_POSITION,                   "SV_Position"},
+    {WINED3D_SV_CLIP_DISTANCE,              "SV_ClipDistance"},
     {WINED3D_SV_VERTEX_ID,                  "SV_VertexID"},
     {WINED3D_SV_INSTANCE_ID,                "SV_InstanceID"},
     {WINED3D_SV_PRIMITIVE_ID,               "SV_PrimitiveID"},
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 9becd6f..da102c6 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -744,6 +744,7 @@ enum wined3d_decl_usage
 enum wined3d_sysval_semantic
 {
     WINED3D_SV_POSITION                     = 1,
+    WINED3D_SV_CLIP_DISTANCE                = 2,
     WINED3D_SV_VERTEX_ID                    = 6,
     WINED3D_SV_PRIMITIVE_ID                 = 7,
     WINED3D_SV_INSTANCE_ID                  = 8,
-- 
2.7.3




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