[PATCH 2/5] wined3d: Add SV_ClipDistance semantic.
Józef Kucia
jkucia at codeweavers.com
Thu Jun 23 05:07:58 CDT 2016
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/shader.c | 1 +
include/wine/wined3d.h | 1 +
2 files changed, 2 insertions(+)
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 4a3f53d..1085fda 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -251,6 +251,7 @@ static const struct
sysval_semantic_names[] =
{
{WINED3D_SV_POSITION, "SV_Position"},
+ {WINED3D_SV_CLIP_DISTANCE, "SV_ClipDistance"},
{WINED3D_SV_VERTEX_ID, "SV_VertexID"},
{WINED3D_SV_INSTANCE_ID, "SV_InstanceID"},
{WINED3D_SV_PRIMITIVE_ID, "SV_PrimitiveID"},
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 9becd6f..da102c6 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -744,6 +744,7 @@ enum wined3d_decl_usage
enum wined3d_sysval_semantic
{
WINED3D_SV_POSITION = 1,
+ WINED3D_SV_CLIP_DISTANCE = 2,
WINED3D_SV_VERTEX_ID = 6,
WINED3D_SV_PRIMITIVE_ID = 7,
WINED3D_SV_INSTANCE_ID = 8,
--
2.7.3
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