[PATCH 4/9] d3d11: Implement d3d11_immediate_context_OMGetDepthStencilState().

Józef Kucia jkucia at codeweavers.com
Fri Jun 24 04:46:00 CDT 2016


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/d3d11/device.c | 21 ++++++++++++++++-----
 1 file changed, 16 insertions(+), 5 deletions(-)

diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index b8f364c..224e3ca 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -1671,7 +1671,15 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_OMGetBlendState(ID3D11Devi
 static void STDMETHODCALLTYPE d3d11_immediate_context_OMGetDepthStencilState(ID3D11DeviceContext *iface,
         ID3D11DepthStencilState **depth_stencil_state, UINT *stencil_ref)
 {
-    FIXME("iface %p, depth_stencil_state %p, stencil_ref %p stub!\n", iface, depth_stencil_state, stencil_ref);
+    struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
+
+    TRACE("iface %p, depth_stencil_state %p, stencil_ref %p.\n",
+            iface, depth_stencil_state, stencil_ref);
+
+    if ((*depth_stencil_state = device->depth_stencil_state
+            ? &device->depth_stencil_state->ID3D11DepthStencilState_iface : NULL))
+        ID3D11DepthStencilState_AddRef(*depth_stencil_state);
+    *stencil_ref = device->stencil_ref;
 }
 
 static void STDMETHODCALLTYPE d3d11_immediate_context_SOGetTargets(ID3D11DeviceContext *iface,
@@ -4070,14 +4078,17 @@ static void STDMETHODCALLTYPE d3d10_device_OMGetDepthStencilState(ID3D10Device1
         ID3D10DepthStencilState **depth_stencil_state, UINT *stencil_ref)
 {
     struct d3d_device *device = impl_from_ID3D10Device(iface);
+    ID3D11DepthStencilState *d3d11_depth_stencil_state;
+    struct d3d_depthstencil_state *object;
 
     TRACE("iface %p, depth_stencil_state %p, stencil_ref %p.\n",
             iface, depth_stencil_state, stencil_ref);
 
-    if ((*depth_stencil_state = device->depth_stencil_state
-            ? &device->depth_stencil_state->ID3D10DepthStencilState_iface : NULL))
-        ID3D10DepthStencilState_AddRef(*depth_stencil_state);
-    *stencil_ref = device->stencil_ref;
+    d3d11_immediate_context_OMGetDepthStencilState(&device->immediate_context.ID3D11DeviceContext_iface,
+            &d3d11_depth_stencil_state, stencil_ref);
+
+    object = unsafe_impl_from_ID3D11DepthStencilState(d3d11_depth_stencil_state);
+    *depth_stencil_state = object ? &object->ID3D10DepthStencilState_iface : NULL;
 }
 
 static void STDMETHODCALLTYPE d3d10_device_SOGetTargets(ID3D10Device1 *iface,
-- 
2.7.3




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