wined3d: Use SetRect() instead of open coding it.

Michael Stefaniuc mstefani at redhat.de
Wed Jun 29 02:58:26 CDT 2016


Signed-off-by: Michael Stefaniuc <mstefani at redhat.de>
---
 dlls/wined3d/swapchain.c | 6 ++----
 1 file changed, 2 insertions(+), 4 deletions(-)

diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index 0df7023..7485c1c 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -678,10 +678,8 @@ static void swapchain_gdi_frontbuffer_updated(struct wined3d_swapchain *swapchai
 
     TRACE("offset %s.\n", wine_dbgstr_point(&offset));
 
-    draw_rect.left = 0;
-    draw_rect.right = swapchain->front_buffer->resource.width;
-    draw_rect.top = 0;
-    draw_rect.bottom = swapchain->front_buffer->resource.height;
+    SetRect(&draw_rect, 0, 0, swapchain->front_buffer->resource.width,
+            swapchain->front_buffer->resource.height);
     IntersectRect(&draw_rect, &draw_rect, &swapchain->front_buffer_update);
 
     BitBlt(dst_dc, draw_rect.left - offset.x, draw_rect.top - offset.y,
-- 
2.4.11



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