[v2 2/6] d3dx9: implement simple effect states application.

Paul Gofman gofmanp at gmail.com
Tue Mar 1 11:09:57 CST 2016


Signed-off-by: Paul Gofman <gofmanp at gmail.com>
---
 dlls/d3dx9_36/effect.c       | 111 +++++++++++++++++++++++++++++++++++++++----
 dlls/d3dx9_36/tests/effect.c |  16 +++----
 2 files changed, 110 insertions(+), 17 deletions(-)

diff --git a/dlls/d3dx9_36/effect.c b/dlls/d3dx9_36/effect.c
index f0bbd0b..7ccdb36 100644
--- a/dlls/d3dx9_36/effect.c
+++ b/dlls/d3dx9_36/effect.c
@@ -2490,6 +2490,102 @@ static HRESULT d3dx9_base_effect_set_array_range(struct d3dx9_base_effect *base,
     return E_NOTIMPL;
 }
 
+static HRESULT d3dx9_get_param_value_ptr(struct ID3DXEffectImpl *effect, struct d3dx_pass *pass, struct d3dx_state *state, void **param_value, struct d3dx_parameter **out_param)
+{
+    struct d3dx_parameter *param;
+    param = state->parameter.referenced_param ? state->parameter.referenced_param : &state->parameter;
+
+    switch (state->type)
+    {
+        case ST_CONSTANT:
+        case ST_PARAMETER:
+            *param_value = param->data;
+            *out_param = param;
+            return D3D_OK;
+        case ST_ARRAY_SELECTOR:
+            FIXME("Array selector.\n");
+            break;
+        case ST_FXLC:
+            FIXME("FXLC not supported yet.\n");
+            break;
+    }
+    *param_value = NULL;
+    *out_param = NULL;
+    return E_NOTIMPL;
+}
+
+static HRESULT d3dx9_apply_state(struct ID3DXEffectImpl *effect, struct d3dx_pass *pass, struct d3dx_state *state)
+{
+    IDirect3DDevice9 *device = effect->device;
+    struct d3dx_parameter *param;
+    void *param_value;
+    HRESULT hr;
+
+    TRACE("operation %u, index %u, type %u.\n", state->operation, state->index, state->type);
+    hr = d3dx9_get_param_value_ptr(effect, pass, state, &param_value, &param);
+    if (FAILED(hr))
+        return hr;
+
+    switch (state_table[state->operation].class)
+    {
+        case SC_RENDERSTATE:
+            TRACE("%s: operation %u value %u.\n", state_table[state->operation].name, state_table[state->operation].op, *(DWORD *)param_value);
+            return IDirect3DDevice9_SetRenderState(device, state_table[state->operation].op, *(DWORD *)param_value);
+        case SC_FVF:
+            TRACE("%s: value %#x.\n", state_table[state->operation].name, *(DWORD *)param_value);
+            return IDirect3DDevice9_SetFVF(device, *(DWORD *)param_value);
+        case SC_TEXTURESTAGE:
+            TRACE("%s: stage %u value %u.\n", state_table[state->operation].name, state->index, *(DWORD *)param_value);
+            return IDirect3DDevice9_SetTextureStageState(device, state->index, state_table[state->operation].op, *(DWORD *)param_value);
+        case SC_VERTEXSHADER:
+            TRACE("%s vertex shader %p.\n", state_table[state->operation].name, *(IDirect3DVertexShader9 **)param_value);
+            hr = IDirect3DDevice9_SetVertexShader(device, *(IDirect3DVertexShader9 **)param_value);
+            if (FAILED(hr))
+                ERR("Could not set vertex shader.\n");
+            FIXME("Not executing preshader and not setting constants.\n");
+            return hr;
+        case SC_PIXELSHADER:
+            TRACE("%s pixel shader %p.\n", state_table[state->operation].name, *(IDirect3DPixelShader9 **)param_value);
+            hr = IDirect3DDevice9_SetPixelShader(device, *(IDirect3DPixelShader9 **)param_value);
+            if (FAILED(hr))
+                ERR("Could not set pixel shader.\n");
+            FIXME("Not executing preshader and not setting constants.\n");
+            return hr;
+        case SC_TRANSFORM:
+            TRACE("%s %u.\n", state_table[state->operation].name, state->index);
+            return IDirect3DDevice9_SetTransform(device, state_table[state->operation].op + state->index, (D3DMATRIX *)param_value);
+        case SC_NPATCHMODE:
+            TRACE("%s %f.\n", state_table[state->operation].name, *(float *)param_value);
+            return IDirect3DDevice9_SetNPatchMode(device, *(float *)param_value);
+        default:
+            FIXME("%s not handled.\n", state_table[state->operation].name);
+            break;
+    }
+    return D3D_OK;
+}
+
+static HRESULT d3dx9_apply_pass_states(struct ID3DXEffectImpl *effect, struct d3dx_pass *pass)
+{
+    UINT i;
+    HRESULT ret;
+
+    TRACE("Effect %p, pass %p, state_count=%u.\n", effect, pass, pass->state_count);
+
+    ret = D3D_OK;
+    for (i = 0; i < pass->state_count; i++)
+    {
+        HRESULT hr;
+
+        hr = d3dx9_apply_state(effect, pass, &pass->states[i]);
+        if (FAILED(hr))
+        {
+            WARN("Error applying state: %#x.\n", hr);
+            ret = hr;
+        }
+    }
+    return ret;
+}
+
 static inline struct ID3DXEffectImpl *impl_from_ID3DXEffect(ID3DXEffect *iface)
 {
     return CONTAINING_RECORD(iface, struct ID3DXEffectImpl, ID3DXEffect_iface);
@@ -3175,18 +3271,15 @@ static HRESULT WINAPI ID3DXEffectImpl_Begin(ID3DXEffect *iface, UINT *passes, DW
 
 static HRESULT WINAPI ID3DXEffectImpl_BeginPass(ID3DXEffect *iface, UINT pass)
 {
-    struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
-    struct d3dx_technique *technique = This->active_technique;
+    struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
+    struct d3dx_technique *technique = effect->active_technique;
 
-    TRACE("iface %p, pass %u\n", This, pass);
+    TRACE("iface %p, pass %u\n", effect, pass);
 
-    if (technique && pass < technique->pass_count && !This->active_pass)
+    if (technique && pass < technique->pass_count && !effect->active_pass)
     {
-        This->active_pass = &technique->passes[pass];
-
-        FIXME("No states applied, yet!\n");
-
-        return D3D_OK;
+        effect->active_pass = &technique->passes[pass];
+        return d3dx9_apply_pass_states(effect, effect->active_pass);
     }
 
     WARN("Invalid argument supplied.\n");
diff --git a/dlls/d3dx9_36/tests/effect.c b/dlls/d3dx9_36/tests/effect.c
index 6dd3e00..e415a3c 100644
--- a/dlls/d3dx9_36/tests/effect.c
+++ b/dlls/d3dx9_36/tests/effect.c
@@ -2875,11 +2875,11 @@ static void test_effect_states(IDirect3DDevice9 *device)
     ok(mat.m[0][0] == test_mat.m[0][0], "Unexpected value: %f.\n", mat.m[0][0]);
 
     hr = effect->lpVtbl->BeginPass(effect, 0);
-    ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
+    todo_wine ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
 
     hr = IDirect3DDevice9_GetTransform(device, D3DTS_WORLDMATRIX(1), &mat);
     ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
-    todo_wine ok(!memcmp(mat.m, test_mat_world1.m, sizeof(mat)), "World matrix does not match.\n");
+    ok(!memcmp(mat.m, test_mat_world1.m, sizeof(mat)), "World matrix does not match.\n");
 
     hr = IDirect3DDevice9_GetTransform(device, D3DTS_VIEW, &mat);
     ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
@@ -2887,11 +2887,11 @@ static void test_effect_states(IDirect3DDevice9 *device)
 
     hr = IDirect3DDevice9_GetRenderState(device, D3DRS_BLENDOP, &value);
     ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
-    todo_wine ok(value == 2, "Got result %u, expected %u\n", value, 2);
+    ok(value == 2, "Got result %u, expected %u\n", value, 2);
 
     hr = IDirect3DDevice9_GetVertexShader(device, &vshader);
     ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
-    todo_wine ok(vshader != NULL, "Got NULL vshader.\n");
+    ok(vshader != NULL, "Got NULL vshader.\n");
     if (vshader)
     {
         byte_code_size = sizeof(test_effect_states_vshader_buf);
@@ -2921,11 +2921,11 @@ static void test_effect_states(IDirect3DDevice9 *device)
     ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
     hr = IDirect3DDevice9_GetRenderState(device, D3DRS_BLENDOP, &value);
     ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
-    todo_wine ok(value == 2, "Got result %u, expected %u\n", value, 2);
+    ok(value == 2, "Got result %u, expected %u\n", value, 2);
 
     hr = IDirect3DDevice9_GetRenderState(device, D3DRS_ZENABLE, &value);
     ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
-    todo_wine ok(value,"Got result %u, expected TRUE.\n", value);
+    ok(value,"Got result %u, expected TRUE.\n", value);
 
     hr = IDirect3DDevice9_GetSamplerState(device, 1, D3DSAMP_MIPFILTER, &value);
     ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
@@ -2933,14 +2933,14 @@ static void test_effect_states(IDirect3DDevice9 *device)
 
     hr = IDirect3DDevice9_GetTextureStageState(device, 3, D3DTSS_ALPHAOP, &value);
     ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
-    todo_wine ok(value == 4, "Unexpected texture stage 3 AlphaOp %u.\n", value);
+    ok(value == 4, "Unexpected texture stage 3 AlphaOp %u.\n", value);
 
     hr = effect->lpVtbl->End(effect);
     ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
 
     hr = IDirect3DDevice9_GetTransform(device, D3DTS_WORLDMATRIX(1), &mat);
     ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
-    ok(!memcmp(mat.m, test_mat.m, sizeof(mat)), "World matrix not restored.\n");
+    todo_wine ok(!memcmp(mat.m, test_mat.m, sizeof(mat)), "World matrix not restored.\n");
 
     hr = IDirect3DDevice9_GetLightEnable(device, 2, &bval);
     todo_wine ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
-- 
2.5.0




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