[PATCH 05/10] wined3d: Avoid surface_from_resource() in swapchain_gl_frontbuffer_updated().

Henri Verbeet hverbeet at codeweavers.com
Wed Mar 2 12:24:16 CST 2016


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/swapchain.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index 9b8d04c..299a47a 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -652,7 +652,7 @@ static void swapchain_gl_frontbuffer_updated(struct wined3d_swapchain *swapchain
     struct wined3d_surface *surface;
     struct wined3d_context *context;
 
-    surface = surface_from_resource(swapchain->front_buffer->sub_resources[0].resource);
+    surface = swapchain->front_buffer->sub_resources[0].u.surface;
     context = context_acquire(swapchain->device, surface);
     surface_load_location(surface, context, surface->container->resource.draw_binding);
     context_release(context);
-- 
2.1.4




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