[PATCH 06/10] wined3d: Avoid volume_from_resource() in texture3d_prepare_texture().

Henri Verbeet hverbeet at codeweavers.com
Wed Mar 2 12:24:17 CST 2016


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/texture.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index af1c1de..01f54a9 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -1207,7 +1207,7 @@ static void texture3d_prepare_texture(struct wined3d_texture *texture, struct wi
 
     for (i = 0; i < sub_count; ++i)
     {
-        struct wined3d_volume *volume = volume_from_resource(texture->sub_resources[i].resource);
+        struct wined3d_volume *volume = texture->sub_resources[i].u.volume;
 
         GL_EXTCALL(glTexImage3D(GL_TEXTURE_3D, volume->texture_level,
                 srgb ? format->glGammaInternal : format->glInternal,
-- 
2.1.4




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