wined3d: Use SetRectEmpty() instead of open coding it.

Michael Stefaniuc mstefani at redhat.de
Thu Mar 3 02:31:52 CST 2016


Signed-off-by: Michael Stefaniuc <mstefani at redhat.de>
---
 dlls/wined3d/texture.c | 6 ++----
 1 file changed, 2 insertions(+), 4 deletions(-)

diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 4b24c21..e8d4a9a 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -1512,10 +1512,8 @@ HRESULT CDECL wined3d_texture_update_overlay(struct wined3d_texture *texture, un
     else if (flags & WINEDDOVER_HIDE)
     {
         /* Tests show that the rectangles are erased on hide. */
-        surface->overlay_srcrect.left = 0; surface->overlay_srcrect.top = 0;
-        surface->overlay_srcrect.right = 0; surface->overlay_srcrect.bottom = 0;
-        surface->overlay_destrect.left = 0; surface->overlay_destrect.top = 0;
-        surface->overlay_destrect.right = 0; surface->overlay_destrect.bottom = 0;
+        SetRectEmpty(&surface->overlay_srcrect);
+        SetRectEmpty(&surface->overlay_destrect);
         surface->overlay_dest = NULL;
     }
 
-- 
2.5.0



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