[PATCH 5/8] d3d10core/tests: Add test for DXGI_FORMAT_BC4_UNORM format.

Józef Kucia jkucia at codeweavers.com
Thu Mar 3 05:58:18 CST 2016


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/d3d10core/tests/device.c | 17 +++++++++++++++++
 1 file changed, 17 insertions(+)

diff --git a/dlls/d3d10core/tests/device.c b/dlls/d3d10core/tests/device.c
index 27c7ee0..806a1a2 100644
--- a/dlls/d3d10core/tests/device.c
+++ b/dlls/d3d10core/tests/device.c
@@ -3606,6 +3606,13 @@ static void test_texture(void)
         0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00,
         0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00,
     };
+    static const BYTE bc4_data[4 * 8] =
+    {
+        0x10, 0x7f, 0x77, 0x39, 0x05, 0x00, 0x00, 0x00,
+        0x10, 0x7f, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24,
+        0x10, 0x7f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+        0x10, 0x7f, 0xb6, 0x6d, 0xdb, 0xb6, 0x6d, 0xdb,
+    };
     static const struct texture rgba_texture =
     {
         4, 4, 3, DXGI_FORMAT_R8G8B8A8_UNORM,
@@ -3620,6 +3627,7 @@ static void test_texture(void)
     static const struct texture bc1_texture = {8, 8, 1, DXGI_FORMAT_BC1_UNORM, {{bc1_data, 2 * 8}}};
     static const struct texture bc2_texture = {8, 8, 1, DXGI_FORMAT_BC2_UNORM, {{bc2_data, 2 * 16}}};
     static const struct texture bc3_texture = {8, 8, 1, DXGI_FORMAT_BC3_UNORM, {{bc3_data, 2 * 16}}};
+    static const struct texture bc4_texture = {8, 8, 1, DXGI_FORMAT_BC4_UNORM, {{bc4_data, 2 * 8}}};
     static const struct texture bc1_texture_srgb = {8, 8, 1, DXGI_FORMAT_BC1_UNORM_SRGB, {{bc1_data, 2 * 8}}};
     static const struct texture bc2_texture_srgb = {8, 8, 1, DXGI_FORMAT_BC2_UNORM_SRGB, {{bc2_data, 2 * 16}}};
     static const struct texture bc3_texture_srgb = {8, 8, 1, DXGI_FORMAT_BC3_UNORM_SRGB, {{bc3_data, 2 * 16}}};
@@ -3662,6 +3670,13 @@ static void test_texture(void)
         0xffff0000, 0xffff0000, 0xffffffff, 0xffffffff,
         0xffff0000, 0xffff0000, 0xffffffff, 0xffffffff,
     };
+    static const DWORD bc4_colors[] =
+    {
+        0xff000026, 0xff000010, 0xff00007f, 0xff00007f,
+        0xff000010, 0xff000010, 0xff00007f, 0xff00007f,
+        0xff0000ff, 0xff0000ff, 0xff000000, 0xff000000,
+        0xff0000ff, 0xff0000ff, 0xff000000, 0xff000000,
+    };
     static const DWORD sint8_colors[] =
     {
         0x7e80807e, 0x7e807e7e, 0x7e807e80, 0x7e7e7e80,
@@ -3696,6 +3711,7 @@ static void test_texture(void)
         {&ps_ld,       &bc2_texture,   D3D10_FILTER_MIN_MAG_MIP_POINT,        0.0f, 0.0f,              0.0f,  1.0f, zero_colors},
         {&ps_ld,       &bc3_texture,   D3D10_FILTER_MIN_MAG_MIP_POINT,        0.0f, 0.0f,              0.0f,  0.0f, bc_colors},
         {&ps_ld,       &bc3_texture,   D3D10_FILTER_MIN_MAG_MIP_POINT,        0.0f, 0.0f,              0.0f,  1.0f, zero_colors},
+        {&ps_ld,       &bc4_texture,   D3D10_FILTER_MIN_MAG_MIP_POINT,        0.0f, 0.0f,              0.0f,  0.0f, bc4_colors},
         {&ps_ld,       &bc1_texture_srgb, D3D10_FILTER_MIN_MAG_MIP_POINT,     0.0f, 0.0f,              0.0f,  0.0f, bc_colors},
         {&ps_ld,       &bc2_texture_srgb, D3D10_FILTER_MIN_MAG_MIP_POINT,     0.0f, 0.0f,              0.0f,  0.0f, bc_colors},
         {&ps_ld,       &bc3_texture_srgb, D3D10_FILTER_MIN_MAG_MIP_POINT,     0.0f, 0.0f,              0.0f,  0.0f, bc_colors},
@@ -3704,6 +3720,7 @@ static void test_texture(void)
         {&ps_sample,   &bc1_texture,   D3D10_FILTER_MIN_MAG_MIP_POINT,        0.0f, 0.0f,              0.0f,  0.0f, bc_colors},
         {&ps_sample,   &bc2_texture,   D3D10_FILTER_MIN_MAG_MIP_POINT,        0.0f, 0.0f,              0.0f,  0.0f, bc_colors},
         {&ps_sample,   &bc3_texture,   D3D10_FILTER_MIN_MAG_MIP_POINT,        0.0f, 0.0f,              0.0f,  0.0f, bc_colors},
+        {&ps_sample,   &bc4_texture,   D3D10_FILTER_MIN_MAG_MIP_POINT,        0.0f, 0.0f,              0.0f,  0.0f, bc4_colors},
         {&ps_sample,   &rgba_texture,  D3D10_FILTER_MIN_MAG_MIP_POINT,        0.0f, 0.0f,              0.0f,  0.0f, rgba_level_0},
         {&ps_sample,   &rgba_texture,  D3D10_FILTER_MIN_MAG_MIP_POINT,        0.0f, 0.0f, D3D10_FLOAT32_MAX,  0.0f, rgba_level_0},
         {&ps_sample,   &rgba_texture,  D3D10_FILTER_MIN_MAG_MIP_POINT,        2.0f, 0.0f, D3D10_FLOAT32_MAX,  0.0f, rgba_level_0},
-- 
2.4.10




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