[PATCH 4/8] wined3d: Get resource info from the texture in context_restore().

Henri Verbeet hverbeet at codeweavers.com
Thu Mar 3 17:05:21 CST 2016


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/context.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 2de56c2..f810706 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -1315,7 +1315,7 @@ void context_restore(struct wined3d_context *context, struct wined3d_surface *re
     if (context->current_rt != restore)
     {
         context_release(context);
-        context = context_acquire(restore->resource.device, restore);
+        context = context_acquire(restore->container->resource.device, restore);
     }
 
     context_release(context);
-- 
2.1.4




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