[PATCH 4/6] wined3d: Get resource info from the rendertarget view in draw_primitive().
Henri Verbeet
hverbeet at codeweavers.com
Sun Mar 6 13:59:48 CST 2016
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/drawprim.c | 12 +++++++-----
1 file changed, 7 insertions(+), 5 deletions(-)
diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c
index ff62850..c95f92d 100644
--- a/dlls/wined3d/drawprim.c
+++ b/dlls/wined3d/drawprim.c
@@ -622,17 +622,19 @@ void draw_primitive(struct wined3d_device *device, UINT start_idx, UINT index_co
for (i = 0; i < device->adapter->gl_info.limits.buffers; ++i)
{
- struct wined3d_surface *target = wined3d_rendertarget_view_get_surface(device->fb.render_targets[i]);
- if (target && target->resource.format->id != WINED3DFMT_NULL)
+ struct wined3d_rendertarget_view *rtv = device->fb.render_targets[i];
+ struct wined3d_surface *target = wined3d_rendertarget_view_get_surface(rtv);
+
+ if (target && rtv->format->id != WINED3DFMT_NULL)
{
if (state->render_states[WINED3D_RS_COLORWRITEENABLE])
{
- surface_load_location(target, context, target->container->resource.draw_binding);
- surface_invalidate_location(target, ~target->container->resource.draw_binding);
+ surface_load_location(target, context, rtv->resource->draw_binding);
+ surface_invalidate_location(target, ~rtv->resource->draw_binding);
}
else
{
- wined3d_surface_prepare(target, context, target->container->resource.draw_binding);
+ wined3d_surface_prepare(target, context, rtv->resource->draw_binding);
}
}
}
--
2.1.4
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