[PATCH 1/6] wined3d: Simplify shader_glsl_append_imm_ivec().
Józef Kucia
jkucia at codeweavers.com
Thu Mar 10 00:41:46 CST 2016
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/glsl_shader.c | 18 +++++++-----------
1 file changed, 7 insertions(+), 11 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 85244c8..2970a95 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -323,26 +323,22 @@ static void shader_glsl_append_imm_vec4(struct wined3d_string_buffer *buffer, co
static void shader_glsl_append_imm_ivec(struct wined3d_string_buffer *buffer,
const int *values, unsigned int size)
{
- const char *fmt = "%#x";
- char str[4][17] = {{0}};
int i;
- if (1 > size || size > 4)
+ if (!size || size > 4)
{
ERR("Invalid vector size %u.\n", size);
return;
}
- for (i = size - 1; i >= 0; --i)
- {
- sprintf(str[i], fmt, values[i]);
- fmt = "%#x, ";
- }
+ if (size > 1)
+ shader_addline(buffer, "ivec%u(", size);
+
+ for (i = 0; i < size; ++i)
+ shader_addline(buffer, i ? ", %#x" : "%#x", values[i]);
if (size > 1)
- shader_addline(buffer, "ivec%u(%s%s%s%s)", size, str[0], str[1], str[2], str[3]);
- else
- shader_addline(buffer, str[0]);
+ shader_addline(buffer, ")");
}
static const char *get_info_log_line(const char **ptr)
--
2.4.10
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