[v2 5/6] d3dx9: implement array selectors in effect.

Paul Gofman gofmanp at gmail.com
Thu Mar 10 07:51:49 CST 2016


Signed-off-by: Paul Gofman <gofmanp at gmail.com>
---
 dlls/d3dx9_36/effect.c       | 57 ++++++++++++++++++++++++++++++++++----------
 dlls/d3dx9_36/tests/effect.c |  6 ++---
 2 files changed, 48 insertions(+), 15 deletions(-)

diff --git a/dlls/d3dx9_36/effect.c b/dlls/d3dx9_36/effect.c
index 198f587..d5b362b 100644
--- a/dlls/d3dx9_36/effect.c
+++ b/dlls/d3dx9_36/effect.c
@@ -2518,8 +2518,39 @@ static HRESULT d3dx9_get_param_value_ptr(struct ID3DXEffectImpl *effect, struct
             *out_param = param;
             return D3D_OK;
         case ST_ARRAY_SELECTOR:
-            FIXME("Array selector.\n");
-            break;
+        {
+            struct d3dx_parameter array_idx_par;
+            unsigned int array_idx;
+            unsigned int *idx_value;
+            HRESULT hr;
+
+            if (!param->param_eval)
+            {
+                FIXME("Preshader structure is null.\n");
+                return D3DERR_INVALIDCALL;
+            }
+            memset(&array_idx_par, 0, sizeof(array_idx_par));
+            array_idx_par.data = &array_idx;
+            array_idx_par.type = D3DXPT_INT;
+            array_idx_par.bytes = sizeof(array_idx);
+            array_idx_par.rows = array_idx_par.columns = 1;
+            hr = d3dx_evaluate_parameter(param->param_eval, &array_idx_par, (void **)&idx_value);
+            if (FAILED(hr))
+                return hr;
+
+            param = param->referenced_param;
+            TRACE("Array index %u.\n", *idx_value);
+            if (*idx_value >= param->element_count)
+            {
+                ERR("Computed array index %u is out of bound %u.\n", *idx_value, param->element_count);
+                return D3DERR_INVALIDCALL;
+            }
+            param = &param->members[*idx_value];
+
+            *param_value = param->data;
+            *out_param = param;
+            return D3D_OK;
+        }
         case ST_FXLC:
             if (param->param_eval)
             {
@@ -2665,15 +2696,15 @@ HRESULT d3dx_set_shader_const_state(IDirect3DDevice9 *device, enum SHADER_CONSTA
         {D3DXPT_BOOL,  sizeof(BOOL),      "SCT_PSBOOL"},
         {D3DXPT_INT,   sizeof(int) * 4,   "SCT_PSINT"},
     };
-    UINT nelem;
+    unsigned int element_count;
 
     if (op < 0 || op > SCT_PSINT)
     {
         FIXME("Unknown op %u.\n", op);
         return D3DERR_INVALIDCALL;
     }
-    nelem = param->bytes / const_tbl[op].elem_size;
-    TRACE("%s, index %u, %u elements.\n", const_tbl[op].name, index, nelem);
+    element_count = param->bytes / const_tbl[op].elem_size;
+    TRACE("%s, index %u, element_count %u.\n", const_tbl[op].name, index, element_count);
     if (param->type != const_tbl[op].type)
     {
         FIXME("Unexpected param type %u.\n", param->type);
@@ -2688,17 +2719,17 @@ HRESULT d3dx_set_shader_const_state(IDirect3DDevice9 *device, enum SHADER_CONSTA
     switch (op)
     {
         case SCT_VSFLOAT:
-            return IDirect3DDevice9_SetVertexShaderConstantF(device, index, (const float *)value_ptr, nelem);
+            return IDirect3DDevice9_SetVertexShaderConstantF(device, index, (const float *)value_ptr, element_count);
         case SCT_VSBOOL:
-            return IDirect3DDevice9_SetVertexShaderConstantB(device, index, (const BOOL *)value_ptr, nelem);
+            return IDirect3DDevice9_SetVertexShaderConstantB(device, index, (const BOOL *)value_ptr, element_count);
         case SCT_VSINT:
-            return IDirect3DDevice9_SetVertexShaderConstantI(device, index, (const int *)value_ptr, nelem);
+            return IDirect3DDevice9_SetVertexShaderConstantI(device, index, (const int *)value_ptr, element_count);
         case SCT_PSFLOAT:
-            return IDirect3DDevice9_SetPixelShaderConstantF(device, index, (const float *)value_ptr, nelem);
+            return IDirect3DDevice9_SetPixelShaderConstantF(device, index, (const float *)value_ptr, element_count);
         case SCT_PSBOOL:
-            return IDirect3DDevice9_SetPixelShaderConstantB(device, index, (const BOOL *)value_ptr, nelem);
+            return IDirect3DDevice9_SetPixelShaderConstantB(device, index, (const BOOL *)value_ptr, element_count);
         case SCT_PSINT:
-            return IDirect3DDevice9_SetPixelShaderConstantI(device, index, (const int *)value_ptr, nelem);
+            return IDirect3DDevice9_SetPixelShaderConstantI(device, index, (const int *)value_ptr, element_count);
     }
     return D3D_OK;
 }
@@ -2714,7 +2745,9 @@ static HRESULT d3dx9_apply_state(struct ID3DXEffectImpl *effect, struct d3dx_pas
     TRACE("operation %u, index %u, type %u.\n", state->operation, state->index, state->type);
     hr = d3dx9_get_param_value_ptr(effect, pass, state, &param_value, &param);
     if (FAILED(hr))
-        return hr;
+        /* Native d3dx returns OK from BeginPass or Commit involving out of bound array
+            access, and does not touch affected state. */
+        return D3D_OK;
 
     switch (state_table[state->operation].class)
     {
diff --git a/dlls/d3dx9_36/tests/effect.c b/dlls/d3dx9_36/tests/effect.c
index 3ff6af0..f745651 100644
--- a/dlls/d3dx9_36/tests/effect.c
+++ b/dlls/d3dx9_36/tests/effect.c
@@ -3726,7 +3726,7 @@ static void test_effect_preshader(IDirect3DDevice9 *device)
     hr = effect->lpVtbl->SetVector(effect, par, &fvect2);
     ok(hr == D3D_OK, "SetFloatArray failed, hr %#x.\n", hr);
     hr = effect->lpVtbl->BeginPass(effect, 1);
-    todo_wine ok(hr == D3D_OK, "Got result %#x.\n", hr);
+    ok(hr == D3D_OK, "Got result %#x.\n", hr);
 
     hr = IDirect3DDevice9_GetVertexShader(device, &vshader);
     ok(hr == D3D_OK, "Got result %#x.\n", hr);
@@ -3738,7 +3738,7 @@ static void test_effect_preshader(IDirect3DDevice9 *device)
     hr = IDirect3DVertexShader9_GetFunction(vshader, byte_code, &byte_code_size);
     ok(hr == D3D_OK, "Got result %#x.\n", hr);
     ok(byte_code_size > 1, "Got unexpected byte code size %u.\n", byte_code_size);
-    todo_wine ok(!memcmp(byte_code,
+    ok(!memcmp(byte_code,
             &test_effect_preshader_effect_blob[TEST_EFFECT_PRESHADER_VSHADER_POS +
             1 * TEST_EFFECT_PRESHADER_VSHADER_LEN], byte_code_size),
             "Incorrect shader selected.\n");
@@ -3751,7 +3751,7 @@ static void test_effect_preshader(IDirect3DDevice9 *device)
     hr = effect->lpVtbl->SetVector(effect, par, &fvect1);
     ok(hr == D3D_OK, "SetFloatArray failed, hr %#x.\n", hr);
     hr = effect->lpVtbl->CommitChanges(effect);
-    todo_wine ok(hr == D3D_OK, "Got result %#x.\n", hr);
+    ok(hr == D3D_OK, "Got result %#x.\n", hr);
     hr = IDirect3DDevice9_GetVertexShader(device, &vshader);
     ok(hr == D3D_OK, "Got result %#x.\n", hr);
     ok(!vshader, "Incorrect shader selected.\n");
-- 
2.5.0




More information about the wine-patches mailing list