[PATCH 1/2] d3d10core/tests: Remove dead code.
Stefan Dösinger
stefandoesinger at gmx.at
Sun Mar 13 13:08:48 CDT 2016
---
Apparently I forgot to remove this after realizing that this test won't
work with multisampling in d3d10+.
Signed-off-by: Stefan Dösinger <stefandoesinger at gmx.at>
---
dlls/d3d10core/tests/device.c | 3 ---
1 file changed, 3 deletions(-)
diff --git a/dlls/d3d10core/tests/device.c b/dlls/d3d10core/tests/device.c
index eaaec20..d55df15 100644
--- a/dlls/d3d10core/tests/device.c
+++ b/dlls/d3d10core/tests/device.c
@@ -5345,7 +5345,6 @@ static void test_swapchain_flip(void)
DWORD color;
HWND window;
HRESULT hr;
- UINT count;
static const D3D10_INPUT_ELEMENT_DESC layout_desc[] =
{
@@ -5585,8 +5584,6 @@ static void test_swapchain_flip(void)
ID3D10Texture2D_Release(backbuffer_2);
IDXGISwapChain_Release(swapchain);
- hr = ID3D10Device_CheckMultisampleQualityLevels(device, DXGI_FORMAT_R8G8B8A8_UNORM, 2, &count);
- ok(SUCCEEDED(hr), "Failed to get quality levels, hr %#x.\n", hr);
refcount = ID3D10Device_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
DestroyWindow(window);
--
2.4.10
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