[PATCH v2 07/12] wined3d: Implement depth clear in wined3d_device_clear_rendertarget_view().

Józef Kucia jkucia at codeweavers.com
Tue Mar 15 04:52:48 CDT 2016


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
Version 2:
- Introduce debug_color() in a separate patch.
- Put the implementation directly in wined3d_rendertarget_view_clear().
- Remove unnecessary flags validation in wined3d_device_clear_rendertarget_view().
---
 dlls/d3d11/device.c       |  6 ++++--
 dlls/d3d9/device.c        |  3 ++-
 dlls/wined3d/device.c     | 35 ++++++++++++++++++++++++++++++-----
 dlls/wined3d/wined3d.spec |  2 +-
 include/wine/wined3d.h    |  3 ++-
 5 files changed, 39 insertions(+), 10 deletions(-)

diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 240c995..0be9331 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -909,7 +909,8 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_ClearRenderTargetView(ID3D
             iface, render_target_view, color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]);
 
     wined3d_mutex_lock();
-    if (FAILED(hr = wined3d_device_clear_rendertarget_view(device->wined3d_device, view->wined3d_view, NULL, &color)))
+    if (FAILED(hr = wined3d_device_clear_rendertarget_view(device->wined3d_device, view->wined3d_view, NULL,
+            WINED3DCLEAR_TARGET, &color, 0.0f, 0)))
         ERR("Failed to clear view, hr %#x.\n", hr);
     wined3d_mutex_unlock();
 }
@@ -3301,7 +3302,8 @@ static void STDMETHODCALLTYPE d3d10_device_ClearRenderTargetView(ID3D10Device1 *
             iface, render_target_view, color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]);
 
     wined3d_mutex_lock();
-    if (FAILED(hr = wined3d_device_clear_rendertarget_view(device->wined3d_device, view->wined3d_view, NULL, &color)))
+    if (FAILED(hr = wined3d_device_clear_rendertarget_view(device->wined3d_device, view->wined3d_view, NULL,
+            WINED3DCLEAR_TARGET, &color, 0.0f, 0)))
         ERR("Failed to clear view, hr %#x.\n", hr);
     wined3d_mutex_unlock();
 }
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index 918e1e0..0ed2aff 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -1450,7 +1450,8 @@ static HRESULT WINAPI d3d9_device_ColorFill(IDirect3DDevice9Ex *iface,
     }
 
     hr = wined3d_device_clear_rendertarget_view(device->wined3d_device,
-            d3d9_surface_get_rendertarget_view(surface_impl), rect, &c);
+            d3d9_surface_get_rendertarget_view(surface_impl), rect,
+            WINED3DCLEAR_TARGET, &c, 0.0f, 0);
 
     wined3d_mutex_unlock();
 
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 53e6420..be8d36f 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4078,13 +4078,25 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str
 }
 
 HRESULT CDECL wined3d_device_clear_rendertarget_view(struct wined3d_device *device,
-        struct wined3d_rendertarget_view *view, const RECT *rect, const struct wined3d_color *color)
+        struct wined3d_rendertarget_view *view, const RECT *rect, DWORD flags,
+        const struct wined3d_color *color, float depth, DWORD stencil)
 {
+    const struct blit_shader *blitter;
     struct wined3d_resource *resource;
+    enum wined3d_blit_op blit_op;
     RECT r;
 
-    TRACE("device %p, view %p, rect %s, color %s.\n",
-            device, view, wine_dbgstr_rect(rect), debug_color(color));
+    TRACE("device %p, view %p, rect %s, flags %#x, color %s, depth %.8e, stencil %u.\n",
+            device, view, wine_dbgstr_rect(rect), flags, debug_color(color), depth, stencil);
+
+    if (!flags)
+        return WINED3D_OK;
+
+    if (flags & WINED3DCLEAR_STENCIL)
+    {
+        FIXME("Stencil clear not implemented.\n");
+        return E_NOTIMPL;
+    }
 
     resource = view->resource;
     if (resource->type != WINED3D_RTYPE_TEXTURE_2D)
@@ -4105,9 +4117,22 @@ HRESULT CDECL wined3d_device_clear_rendertarget_view(struct wined3d_device *devi
         rect = &r;
     }
 
-    resource = wined3d_texture_get_sub_resource(wined3d_texture_from_resource(resource), view->sub_resource_idx);
+    if (flags & WINED3DCLEAR_TARGET)
+        blit_op = WINED3D_BLIT_OP_COLOR_FILL;
+    else
+        blit_op = WINED3D_BLIT_OP_DEPTH_FILL;
+
+    if (!(blitter = wined3d_select_blitter(&device->adapter->gl_info, &device->adapter->d3d_info,
+            blit_op, NULL, 0, 0, NULL, rect, resource->usage, resource->pool, resource->format)))
+    {
+        FIXME("No blitter is capable of performing the requested fill operation.\n");
+        return WINED3DERR_INVALIDCALL;
+    }
 
-    return surface_color_fill(surface_from_resource(resource), rect, color);
+    if (blit_op == WINED3D_BLIT_OP_COLOR_FILL)
+        return blitter->color_fill(device, view, rect, color);
+    else
+        return blitter->depth_fill(device, view, rect, depth);
 }
 
 struct wined3d_rendertarget_view * CDECL wined3d_device_get_rendertarget_view(const struct wined3d_device *device,
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index 247e4de..82e0d4f 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -36,7 +36,7 @@
 @ cdecl wined3d_device_begin_scene(ptr)
 @ cdecl wined3d_device_begin_stateblock(ptr)
 @ cdecl wined3d_device_clear(ptr long ptr long ptr float long)
-@ cdecl wined3d_device_clear_rendertarget_view(ptr ptr ptr ptr)
+@ cdecl wined3d_device_clear_rendertarget_view(ptr ptr ptr long ptr float long)
 @ cdecl wined3d_device_copy_resource(ptr ptr ptr)
 @ cdecl wined3d_device_copy_sub_resource_region(ptr ptr long long long long ptr long ptr)
 @ cdecl wined3d_device_create(ptr long long ptr long long ptr ptr)
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index e678c39..d69d11e 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2054,7 +2054,8 @@ HRESULT __cdecl wined3d_device_begin_stateblock(struct wined3d_device *device);
 HRESULT __cdecl wined3d_device_clear(struct wined3d_device *device, DWORD rect_count, const RECT *rects, DWORD flags,
         const struct wined3d_color *color, float z, DWORD stencil);
 HRESULT __cdecl wined3d_device_clear_rendertarget_view(struct wined3d_device *device,
-        struct wined3d_rendertarget_view *view, const RECT *rect, const struct wined3d_color *color);
+        struct wined3d_rendertarget_view *view, const RECT *rect, DWORD flags,
+        const struct wined3d_color *color, float depth, DWORD stencil);
 void __cdecl wined3d_device_copy_resource(struct wined3d_device *device,
         struct wined3d_resource *dst_resource, struct wined3d_resource *src_resource);
 HRESULT __cdecl wined3d_device_copy_sub_resource_region(struct wined3d_device *device,
-- 
2.4.10




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