[PATCH 1/5] d3d10core: Add feature level support.

Matteo Bruni mbruni at codeweavers.com
Tue Mar 15 18:24:10 CDT 2016


Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
 dlls/d3d10/d3d10_main.c         |  2 +-
 dlls/d3d10/d3d10_private.h      |  2 +-
 dlls/d3d10_1/d3d10_1_main.c     |  6 ++----
 dlls/d3d10_1/tests/d3d10_1.c    |  4 ++--
 dlls/d3d10core/d3d10core.spec   |  2 +-
 dlls/d3d10core/d3d10core_main.c | 11 +++++------
 6 files changed, 12 insertions(+), 15 deletions(-)

diff --git a/dlls/d3d10/d3d10_main.c b/dlls/d3d10/d3d10_main.c
index 4600a70..e36ec51 100644
--- a/dlls/d3d10/d3d10_main.c
+++ b/dlls/d3d10/d3d10_main.c
@@ -117,7 +117,7 @@ HRESULT WINAPI D3D10CreateDevice(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver
         }
     }
 
-    hr = D3D10CoreCreateDevice(factory, adapter, flags, NULL, device);
+    hr = D3D10CoreCreateDevice(factory, adapter, flags, D3D_FEATURE_LEVEL_10_0, device);
     IDXGIAdapter_Release(adapter);
     IDXGIFactory_Release(factory);
     if (FAILED(hr))
diff --git a/dlls/d3d10/d3d10_private.h b/dlls/d3d10/d3d10_private.h
index dbd72ba..232399f 100644
--- a/dlls/d3d10/d3d10_private.h
+++ b/dlls/d3d10/d3d10_private.h
@@ -268,7 +268,7 @@ HRESULT d3d10_effect_parse(struct d3d10_effect *This, const void *data, SIZE_T d
 
 /* D3D10Core */
 HRESULT WINAPI D3D10CoreCreateDevice(IDXGIFactory *factory, IDXGIAdapter *adapter,
-        UINT flags, void *unknown0, ID3D10Device **device);
+        unsigned int flags, D3D_FEATURE_LEVEL feature_level, ID3D10Device **device);
 
 #define MAKE_TAG(ch0, ch1, ch2, ch3) \
     ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
diff --git a/dlls/d3d10_1/d3d10_1_main.c b/dlls/d3d10_1/d3d10_1_main.c
index 1f35c43..e9fad3e 100644
--- a/dlls/d3d10_1/d3d10_1_main.c
+++ b/dlls/d3d10_1/d3d10_1_main.c
@@ -27,7 +27,7 @@
 WINE_DEFAULT_DEBUG_CHANNEL(d3d10);
 
 HRESULT WINAPI D3D10CoreCreateDevice(IDXGIFactory *factory, IDXGIAdapter *adapter,
-        UINT flags, void *unknown0, ID3D10Device **device);
+        unsigned int flags, D3D_FEATURE_LEVEL feature_level, ID3D10Device **device);
 
 #define WINE_D3D10_TO_STR(x) case x: return #x
 
@@ -161,9 +161,7 @@ HRESULT WINAPI D3D10CreateDevice1(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE drive
         }
     }
 
-    FIXME("Ignoring feature level %s.\n", debug_d3d10_feature_level(hw_level));
-
-    hr = D3D10CoreCreateDevice(factory, adapter, flags, NULL, (ID3D10Device **)device);
+    hr = D3D10CoreCreateDevice(factory, adapter, flags, hw_level, (ID3D10Device **)device);
     IDXGIAdapter_Release(adapter);
     IDXGIFactory_Release(factory);
     if (FAILED(hr))
diff --git a/dlls/d3d10_1/tests/d3d10_1.c b/dlls/d3d10_1/tests/d3d10_1.c
index ccea06b..f7d188d 100644
--- a/dlls/d3d10_1/tests/d3d10_1.c
+++ b/dlls/d3d10_1/tests/d3d10_1.c
@@ -82,7 +82,7 @@ static void test_create_device(void)
     }
 
     feature_level = ID3D10Device1_GetFeatureLevel(device);
-    todo_wine ok(feature_level == supported_feature_level, "Got feature level %#x, expected %#x.\n",
+    ok(feature_level == supported_feature_level, "Got feature level %#x, expected %#x.\n",
             feature_level, supported_feature_level);
 
     ID3D10Device1_Release(device);
@@ -165,7 +165,7 @@ static void test_create_device(void)
     ok(!refcount, "Swapchain has %u references left.\n", refcount);
 
     feature_level = ID3D10Device1_GetFeatureLevel(device);
-    todo_wine ok(feature_level == supported_feature_level, "Got feature level %#x, expected %#x.\n",
+    ok(feature_level == supported_feature_level, "Got feature level %#x, expected %#x.\n",
             feature_level, supported_feature_level);
 
     refcount = ID3D10Device1_Release(device);
diff --git a/dlls/d3d10core/d3d10core.spec b/dlls/d3d10core/d3d10core.spec
index 6569888..9bf25b5 100644
--- a/dlls/d3d10core/d3d10core.spec
+++ b/dlls/d3d10core/d3d10core.spec
@@ -1,2 +1,2 @@
-@ stdcall D3D10CoreCreateDevice(ptr ptr long ptr ptr)
+@ stdcall D3D10CoreCreateDevice(ptr ptr long long ptr)
 @ stdcall D3D10CoreRegisterLayers()
diff --git a/dlls/d3d10core/d3d10core_main.c b/dlls/d3d10core/d3d10core_main.c
index 44f1e29..d364be9 100644
--- a/dlls/d3d10core/d3d10core_main.c
+++ b/dlls/d3d10core/d3d10core_main.c
@@ -26,8 +26,8 @@
 
 WINE_DEFAULT_DEBUG_CHANNEL(d3d10core);
 
-HRESULT WINAPI D3D11CoreCreateDevice(IDXGIFactory *factory, IDXGIAdapter *adapter, UINT flags,
-        const D3D_FEATURE_LEVEL *feature_levels, UINT levels, ID3D11Device **device);
+HRESULT WINAPI D3D11CoreCreateDevice(IDXGIFactory *factory, IDXGIAdapter *adapter, unsigned int flags,
+        const D3D_FEATURE_LEVEL *feature_levels, unsigned int level_count, ID3D11Device **device);
 
 HRESULT WINAPI D3D10CoreRegisterLayers(void)
 {
@@ -37,14 +37,13 @@ HRESULT WINAPI D3D10CoreRegisterLayers(void)
 }
 
 HRESULT WINAPI D3D10CoreCreateDevice(IDXGIFactory *factory, IDXGIAdapter *adapter,
-        UINT flags, void *unknown0, ID3D10Device **device)
+        unsigned int flags, D3D_FEATURE_LEVEL feature_level, ID3D10Device **device)
 {
-    D3D_FEATURE_LEVEL feature_level = D3D_FEATURE_LEVEL_10_0;
     ID3D11Device *device11;
     HRESULT hr;
 
-    TRACE("factory %p, adapter %p, flags %#x, unknown0 %p, device %p.\n",
-            factory, adapter, flags, unknown0, device);
+    TRACE("factory %p, adapter %p, flags %#x, feature_level %#x, device %p.\n",
+            factory, adapter, flags, feature_level, device);
 
     if (FAILED(hr = D3D11CoreCreateDevice(factory, adapter, flags, &feature_level, 1, &device11)))
         return hr;
-- 
2.4.10




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