[PATCH 4/6] wined3d: Get resource info from the texture in surface_load_texture().
Henri Verbeet
hverbeet at codeweavers.com
Thu Mar 24 12:24:29 CDT 2016
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/surface.c | 16 ++++++++--------
1 file changed, 8 insertions(+), 8 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 2f423bf..a7394f8 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -3058,9 +3058,9 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
unsigned int width, src_row_pitch, src_slice_pitch, dst_row_pitch, dst_slice_pitch;
const RECT src_rect = {0, 0, surface->resource.width, surface->resource.height};
const struct wined3d_gl_info *gl_info = context->gl_info;
- struct wined3d_device *device = surface->resource.device;
- const struct wined3d_color_key_conversion *conversion;
struct wined3d_texture *texture = surface->container;
+ struct wined3d_device *device = texture->resource.device;
+ const struct wined3d_color_key_conversion *conversion;
struct wined3d_bo_address data;
struct wined3d_format format;
POINT dst_point = {0, 0};
@@ -3076,10 +3076,10 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
}
if (surface->locations & (WINED3D_LOCATION_TEXTURE_SRGB | WINED3D_LOCATION_TEXTURE_RGB)
- && (surface->container->resource.format_flags & WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB)
+ && (texture->resource.format_flags & WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB)
&& fbo_blit_supported(gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
- NULL, surface->resource.usage, surface->resource.pool, surface->resource.format,
- NULL, surface->resource.usage, surface->resource.pool, surface->resource.format))
+ NULL, texture->resource.usage, texture->resource.pool, texture->resource.format,
+ NULL, texture->resource.usage, texture->resource.pool, texture->resource.format))
{
if (srgb)
surface_blt_fbo(device, context, WINED3D_TEXF_POINT, surface, WINED3D_LOCATION_TEXTURE_RGB,
@@ -3092,10 +3092,10 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
}
if (surface->locations & (WINED3D_LOCATION_RB_MULTISAMPLE | WINED3D_LOCATION_RB_RESOLVED)
- && (!srgb || (surface->container->resource.format_flags & WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB))
+ && (!srgb || (texture->resource.format_flags & WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB))
&& fbo_blit_supported(gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
- NULL, surface->resource.usage, surface->resource.pool, surface->resource.format,
- NULL, surface->resource.usage, surface->resource.pool, surface->resource.format))
+ NULL, texture->resource.usage, texture->resource.pool, texture->resource.format,
+ NULL, texture->resource.usage, texture->resource.pool, texture->resource.format))
{
DWORD src_location = surface->locations & WINED3D_LOCATION_RB_RESOLVED ?
WINED3D_LOCATION_RB_RESOLVED : WINED3D_LOCATION_RB_MULTISAMPLE;
--
2.1.4
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