[PATCH 3/7] wined3d: Use wined3d_texture_blt() in wined3d_device_copy_resource().
Henri Verbeet
hverbeet at codeweavers.com
Fri Mar 25 11:52:27 CDT 2016
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/device.c | 26 +++++++++++++++-----------
1 file changed, 15 insertions(+), 11 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index dbfa86c..e2c6e5d 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3825,10 +3825,9 @@ float CDECL wined3d_device_get_npatch_mode(const struct wined3d_device *device)
void CDECL wined3d_device_copy_resource(struct wined3d_device *device,
struct wined3d_resource *dst_resource, struct wined3d_resource *src_resource)
{
- struct wined3d_surface *dst_surface, *src_surface;
struct wined3d_texture *dst_texture, *src_texture;
RECT dst_rect, src_rect;
- unsigned int i, count;
+ unsigned int i, j;
HRESULT hr;
TRACE("device %p, dst_resource %p, src_resource %p.\n", device, dst_resource, src_resource);
@@ -3892,17 +3891,22 @@ void CDECL wined3d_device_copy_resource(struct wined3d_device *device,
return;
}
- count = dst_texture->layer_count * dst_texture->level_count;
- for (i = 0; i < count; ++i)
+ for (i = 0; i < dst_texture->level_count; ++i)
{
- dst_surface = surface_from_resource(wined3d_texture_get_sub_resource(dst_texture, i));
- src_surface = surface_from_resource(wined3d_texture_get_sub_resource(src_texture, i));
+ SetRect(&dst_rect, 0, 0,
+ wined3d_texture_get_level_width(dst_texture, i),
+ wined3d_texture_get_level_height(dst_texture, i));
+ SetRect(&src_rect, 0, 0,
+ wined3d_texture_get_level_width(src_texture, i),
+ wined3d_texture_get_level_height(dst_texture, i));
+ for (j = 0; j < dst_texture->layer_count; ++j)
+ {
+ unsigned int idx = j * dst_texture->level_count + i;
- SetRect(&dst_rect, 0, 0, dst_surface->resource.width, dst_surface->resource.height);
- SetRect(&src_rect, 0, 0, src_surface->resource.width, src_surface->resource.height);
- if (FAILED(hr = wined3d_surface_blt(dst_surface, &dst_rect,
- src_surface, &src_rect, 0, NULL, WINED3D_TEXF_POINT)))
- ERR("Failed to blit, sub-resource %u, hr %#x.\n", i, hr);
+ if (FAILED(hr = wined3d_texture_blt(dst_texture, idx, &dst_rect,
+ src_texture, idx, &src_rect, 0, NULL, WINED3D_TEXF_POINT)))
+ ERR("Failed to blit, sub-resource %u, hr %#x.\n", idx, hr);
+ }
}
}
--
2.1.4
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