[PATCH 4/5] wined3d: Don't call glClampColorARB() on core profile.
Matteo Bruni
mbruni at codeweavers.com
Fri Mar 25 16:50:26 CDT 2016
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
dlls/wined3d/glsl_shader.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index bb5159c..87b1a2a 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -7668,7 +7668,7 @@ static void shader_glsl_disable(void *shader_priv, struct wined3d_context *conte
priv->vertex_pipe->vp_enable(gl_info, FALSE);
priv->fragment_pipe->enable_extension(gl_info, FALSE);
- if (gl_info->supported[ARB_COLOR_BUFFER_FLOAT])
+ if (gl_info->supported[WINED3D_GL_LEGACY_CONTEXT] && gl_info->supported[ARB_COLOR_BUFFER_FLOAT])
{
GL_EXTCALL(glClampColorARB(GL_CLAMP_VERTEX_COLOR_ARB, GL_FIXED_ONLY_ARB));
checkGLcall("glClampColorARB");
--
2.7.3
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