[PATCH 4/6] wined3d: Get resource info from the texture in wined3d_volume_download_data().

Henri Verbeet hverbeet at codeweavers.com
Mon Mar 28 11:57:59 CDT 2016


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/volume.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/volume.c b/dlls/wined3d/volume.c
index a4d3eb2..cb27ad8 100644
--- a/dlls/wined3d/volume.c
+++ b/dlls/wined3d/volume.c
@@ -152,8 +152,8 @@ void wined3d_volume_invalidate_location(struct wined3d_volume *volume, DWORD loc
 static void wined3d_volume_download_data(struct wined3d_volume *volume,
         const struct wined3d_context *context, const struct wined3d_bo_address *data)
 {
+    const struct wined3d_format *format = volume->container->resource.format;
     const struct wined3d_gl_info *gl_info = context->gl_info;
-    const struct wined3d_format *format = volume->resource.format;
 
     if (format->convert)
     {
-- 
2.1.4




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