[PATCH 5/6] wined3d: Get resource info from the texture in wined3d_volume_load_location().
Henri Verbeet
hverbeet at codeweavers.com
Mon Mar 28 11:58:00 CDT 2016
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/volume.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/volume.c b/dlls/wined3d/volume.c
index cb27ad8..f23a385 100644
--- a/dlls/wined3d/volume.c
+++ b/dlls/wined3d/volume.c
@@ -263,10 +263,10 @@ BOOL wined3d_volume_load_location(struct wined3d_volume *volume,
return TRUE;
}
- if ((volume->resource.access_flags & required_access) != required_access)
+ if ((texture->resource.access_flags & required_access) != required_access)
{
ERR("Operation requires %#x access, but volume only has %#x.\n",
- required_access, volume->resource.access_flags);
+ required_access, texture->resource.access_flags);
return FALSE;
}
--
2.1.4
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