[PATCH 5/6] wined3d: Get resource info from the texture in wined3d_volume_load_location().

Henri Verbeet hverbeet at codeweavers.com
Mon Mar 28 11:58:00 CDT 2016


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/volume.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/volume.c b/dlls/wined3d/volume.c
index cb27ad8..f23a385 100644
--- a/dlls/wined3d/volume.c
+++ b/dlls/wined3d/volume.c
@@ -263,10 +263,10 @@ BOOL wined3d_volume_load_location(struct wined3d_volume *volume,
         return TRUE;
     }
 
-    if ((volume->resource.access_flags & required_access) != required_access)
+    if ((texture->resource.access_flags & required_access) != required_access)
     {
         ERR("Operation requires %#x access, but volume only has %#x.\n",
-                required_access, volume->resource.access_flags);
+                required_access, texture->resource.access_flags);
         return FALSE;
     }
 
-- 
2.1.4




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