[PATCH 5/8] wined3d: Recognize SM5 hs_decls opcode.

Józef Kucia jkucia at codeweavers.com
Tue Mar 29 05:14:55 CDT 2016


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/arb_program_shader.c | 1 +
 dlls/wined3d/glsl_shader.c        | 1 +
 dlls/wined3d/shader.c             | 1 +
 dlls/wined3d/shader_sm4.c         | 2 ++
 dlls/wined3d/wined3d_private.h    | 1 +
 5 files changed, 6 insertions(+)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 9ba280e..3de93da 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -5273,6 +5273,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
     /* WINED3DSIH_FTOI                          */ NULL,
     /* WINED3DSIH_FTOU                          */ NULL,
     /* WINED3DSIH_GE                            */ NULL,
+    /* WINED3DSIH_HS_DECLS                      */ NULL,
     /* WINED3DSIH_IADD                          */ NULL,
     /* WINED3DSIH_IEQ                           */ NULL,
     /* WINED3DSIH_IF                            */ NULL /* Hardcoded into the shader */,
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 22e89d9..174b30f 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -8167,6 +8167,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
     /* WINED3DSIH_FTOI                          */ shader_glsl_to_int,
     /* WINED3DSIH_FTOU                          */ shader_glsl_to_uint,
     /* WINED3DSIH_GE                            */ shader_glsl_relop,
+    /* WINED3DSIH_HS_DECLS                      */ shader_glsl_nop,
     /* WINED3DSIH_IADD                          */ shader_glsl_binop,
     /* WINED3DSIH_IEQ                           */ shader_glsl_relop,
     /* WINED3DSIH_IF                            */ shader_glsl_if,
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 4baa72a..f617bcd 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -99,6 +99,7 @@ static const char * const shader_opcode_names[] =
     /* WINED3DSIH_FTOI                          */ "ftoi",
     /* WINED3DSIH_FTOU                          */ "ftou",
     /* WINED3DSIH_GE                            */ "ge",
+    /* WINED3DSIH_HS_DECLS                      */ "hs_decls",
     /* WINED3DSIH_IADD                          */ "iadd",
     /* WINED3DSIH_IEQ                           */ "ieq",
     /* WINED3DSIH_IF                            */ "if",
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index 5c5a2a4..502de7c 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -184,6 +184,7 @@ enum wined3d_sm4_opcode
     WINED3D_SM4_OP_DCL_OUTPUT_SIV            = 0x67,
     WINED3D_SM4_OP_DCL_TEMPS                 = 0x68,
     WINED3D_SM4_OP_DCL_GLOBAL_FLAGS          = 0x6a,
+    WINED3D_SM5_OP_HS_DECLS                  = 0x71,
     WINED3D_SM5_OP_DERIV_RTX_COARSE          = 0x7a,
     WINED3D_SM5_OP_DERIV_RTX_FINE            = 0x7b,
     WINED3D_SM5_OP_DERIV_RTY_COARSE          = 0x7c,
@@ -396,6 +397,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
     {WINED3D_SM4_OP_DCL_OUTPUT_SIV,            WINED3DSIH_DCL_OUTPUT_SIV,                "",     ""},
     {WINED3D_SM4_OP_DCL_TEMPS,                 WINED3DSIH_DCL_TEMPS,                     "",     ""},
     {WINED3D_SM4_OP_DCL_GLOBAL_FLAGS,          WINED3DSIH_DCL_GLOBAL_FLAGS,              "",     ""},
+    {WINED3D_SM5_OP_HS_DECLS,                  WINED3DSIH_HS_DECLS,                      "",     ""},
     {WINED3D_SM5_OP_DERIV_RTX_COARSE,          WINED3DSIH_DSX_COARSE,                    "f",    "f"},
     {WINED3D_SM5_OP_DERIV_RTX_FINE,            WINED3DSIH_DSX_FINE,                      "f",    "f"},
     {WINED3D_SM5_OP_DERIV_RTY_COARSE,          WINED3DSIH_DSY_COARSE,                    "f",    "f"},
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index c7843bd..9f90d8d 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -555,6 +555,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
     WINED3DSIH_FTOI,
     WINED3DSIH_FTOU,
     WINED3DSIH_GE,
+    WINED3DSIH_HS_DECLS,
     WINED3DSIH_IADD,
     WINED3DSIH_IEQ,
     WINED3DSIH_IF,
-- 
2.4.10




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