[PATCH 2/6] wined3d: Use the texture dimension helpers in context_find_fbo_entry().

Henri Verbeet hverbeet at codeweavers.com
Wed Mar 30 14:30:15 CDT 2016


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/context.c | 6 ++++--
 1 file changed, 4 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 124f9d9..169f460 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -480,8 +480,10 @@ static struct fbo_entry *context_find_fbo_entry(struct wined3d_context *context,
 
     if (depth_stencil && render_targets[0])
     {
-        if (depth_stencil->resource.width < render_targets[0]->resource.width ||
-            depth_stencil->resource.height < render_targets[0]->resource.height)
+        if (wined3d_texture_get_level_width(depth_stencil->container, depth_stencil->texture_level)
+                < wined3d_texture_get_level_width(render_targets[0]->container, render_targets[0]->texture_level)
+                || wined3d_texture_get_level_height(depth_stencil->container, depth_stencil->texture_level)
+                < wined3d_texture_get_level_height(render_targets[0]->container, render_targets[0]->texture_level))
         {
             WARN("Depth stencil is smaller than the primary color buffer, disabling\n");
             depth_stencil = NULL;
-- 
2.1.4




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