[PATCH 3/6] wined3d: Use the texture dimension helpers in is_full_clear().

Henri Verbeet hverbeet at codeweavers.com
Wed Mar 30 14:30:16 CDT 2016


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/device.c | 10 +++++-----
 1 file changed, 5 insertions(+), 5 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index a9b9f0d..033bb58 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -216,16 +216,16 @@ void device_switch_onscreen_ds(struct wined3d_device *device,
 
 static BOOL is_full_clear(const struct wined3d_surface *target, const RECT *draw_rect, const RECT *clear_rect)
 {
+    unsigned int height = wined3d_texture_get_level_height(target->container, target->texture_level);
+    unsigned int width = wined3d_texture_get_level_width(target->container, target->texture_level);
+
     /* partial draw rect */
-    if (draw_rect->left || draw_rect->top
-            || draw_rect->right < target->resource.width
-            || draw_rect->bottom < target->resource.height)
+    if (draw_rect->left || draw_rect->top || draw_rect->right < width || draw_rect->bottom < height)
         return FALSE;
 
     /* partial clear rect */
     if (clear_rect && (clear_rect->left > 0 || clear_rect->top > 0
-            || clear_rect->right < target->resource.width
-            || clear_rect->bottom < target->resource.height))
+            || clear_rect->right < width || clear_rect->bottom < height))
         return FALSE;
 
     return TRUE;
-- 
2.1.4




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