[PATCH 2/6] wined3d: Avoid surface_from_resource() in wined3d_device_init_3d().
Henri Verbeet
hverbeet at codeweavers.com
Thu Mar 31 15:48:50 CDT 2016
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/device.c | 3 +--
1 file changed, 1 insertion(+), 2 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index bda5e43..d81bb70 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1025,8 +1025,7 @@ HRESULT CDECL wined3d_device_init_3d(struct wined3d_device *device,
device->swapchains[0] = swapchain;
device_init_swapchain_state(device, swapchain);
- context = context_acquire(device,
- surface_from_resource(wined3d_texture_get_sub_resource(swapchain->front_buffer, 0)));
+ context = context_acquire(device, swapchain->front_buffer->sub_resources[0].u.surface);
create_dummy_textures(device, context);
create_default_sampler(device);
--
2.1.4
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