[PATCH 5/6] wined3d: Implement SM4 round_ne instruction.

Józef Kucia jkucia at codeweavers.com
Fri May 13 06:55:30 CDT 2016


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/arb_program_shader.c | 1 +
 dlls/wined3d/glsl_shader.c        | 2 ++
 dlls/wined3d/shader.c             | 1 +
 dlls/wined3d/shader_sm4.c         | 2 ++
 dlls/wined3d/wined3d_private.h    | 1 +
 5 files changed, 7 insertions(+)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 266f5f5..3c59dd1 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -5352,6 +5352,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
     /* WINED3DSIH_REP                              */ shader_hw_rep,
     /* WINED3DSIH_RESINFO                          */ NULL,
     /* WINED3DSIH_RET                              */ shader_hw_ret,
+    /* WINED3DSIH_ROUND_NE                         */ NULL,
     /* WINED3DSIH_ROUND_NI                         */ NULL,
     /* WINED3DSIH_ROUND_PI                         */ NULL,
     /* WINED3DSIH_ROUND_Z                          */ NULL,
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index f8c4a99..9236bf6 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -3329,6 +3329,7 @@ static void shader_glsl_map2gl(const struct wined3d_shader_instruction *ins)
         case WINED3DSIH_IMIN: instruction = "min"; break;
         case WINED3DSIH_MAX: instruction = "max"; break;
         case WINED3DSIH_MIN: instruction = "min"; break;
+        case WINED3DSIH_ROUND_NE: instruction = "roundEven"; break;
         case WINED3DSIH_ROUND_NI: instruction = "floor"; break;
         case WINED3DSIH_ROUND_PI: instruction = "ceil"; break;
         case WINED3DSIH_ROUND_Z: instruction = "trunc"; break;
@@ -8255,6 +8256,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
     /* WINED3DSIH_REP                              */ shader_glsl_rep,
     /* WINED3DSIH_RESINFO                          */ shader_glsl_resinfo,
     /* WINED3DSIH_RET                              */ shader_glsl_ret,
+    /* WINED3DSIH_ROUND_NE                         */ shader_glsl_map2gl,
     /* WINED3DSIH_ROUND_NI                         */ shader_glsl_map2gl,
     /* WINED3DSIH_ROUND_PI                         */ shader_glsl_map2gl,
     /* WINED3DSIH_ROUND_Z                          */ shader_glsl_map2gl,
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 8f8b727..f8c335c 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -157,6 +157,7 @@ static const char * const shader_opcode_names[] =
     /* WINED3DSIH_REP                              */ "rep",
     /* WINED3DSIH_RESINFO                          */ "resinfo",
     /* WINED3DSIH_RET                              */ "ret",
+    /* WINED3DSIH_ROUND_NE                         */ "round_ne",
     /* WINED3DSIH_ROUND_NI                         */ "round_ni",
     /* WINED3DSIH_ROUND_PI                         */ "round_pi",
     /* WINED3DSIH_ROUND_Z                          */ "round_z",
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index 35e6659..b922012 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -157,6 +157,7 @@ enum wined3d_sm4_opcode
     WINED3D_SM4_OP_OR                               = 0x3c,
     WINED3D_SM4_OP_RESINFO                          = 0x3d,
     WINED3D_SM4_OP_RET                              = 0x3e,
+    WINED3D_SM4_OP_ROUND_NE                         = 0x40,
     WINED3D_SM4_OP_ROUND_NI                         = 0x41,
     WINED3D_SM4_OP_ROUND_PI                         = 0x42,
     WINED3D_SM4_OP_ROUND_Z                          = 0x43,
@@ -656,6 +657,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
     {WINED3D_SM4_OP_OR,                               WINED3DSIH_OR,                               "u",    "uu"},
     {WINED3D_SM4_OP_RESINFO,                          WINED3DSIH_RESINFO,                          "f",    "iR"},
     {WINED3D_SM4_OP_RET,                              WINED3DSIH_RET,                              "",     ""},
+    {WINED3D_SM4_OP_ROUND_NE,                         WINED3DSIH_ROUND_NE,                         "f",    "f"},
     {WINED3D_SM4_OP_ROUND_NI,                         WINED3DSIH_ROUND_NI,                         "f",    "f"},
     {WINED3D_SM4_OP_ROUND_PI,                         WINED3DSIH_ROUND_PI,                         "f",    "f"},
     {WINED3D_SM4_OP_ROUND_Z,                          WINED3DSIH_ROUND_Z,                          "f",    "f"},
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 274f620..59c5800 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -647,6 +647,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
     WINED3DSIH_REP,
     WINED3DSIH_RESINFO,
     WINED3DSIH_RET,
+    WINED3DSIH_ROUND_NE,
     WINED3DSIH_ROUND_NI,
     WINED3DSIH_ROUND_PI,
     WINED3DSIH_ROUND_Z,
-- 
2.7.3




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