[PATCH 7/7] d3drm: Implement IDirect3DRM*::LoadTexture. (v5 resend)

Aaryaman Vasishta jem456.vasishta at gmail.com
Fri May 13 16:21:37 CDT 2016


Signed-off-by: Aaryaman Vasishta <jem456.vasishta at gmail.com>
---
 dlls/d3drm/d3drm.c       | 27 ++++++++++++++++++++++-----
 dlls/d3drm/tests/d3drm.c | 33 +++++++++++++--------------------
 dlls/d3drm/texture.c     |  3 +--
 3 files changed, 36 insertions(+), 27 deletions(-)

diff --git a/dlls/d3drm/d3drm.c b/dlls/d3drm/d3drm.c
index eeda666..bf3341e 100644
--- a/dlls/d3drm/d3drm.c
+++ b/dlls/d3drm/d3drm.c
@@ -417,11 +417,17 @@ static HRESULT WINAPI d3drm1_LoadTexture(IDirect3DRM *iface,
 {
     HRESULT hr;
 
-    FIXME("iface %p, filename %s, texture %p stub!\n", iface, debugstr_a(filename), texture);
+    TRACE("iface %p, filename %s, texture %p.\n", iface, debugstr_a(filename), texture);
 
     if (FAILED(hr = IDirect3DRM_CreateObject(iface, &CLSID_CDirect3DRMTexture, NULL, &IID_IDirect3DRMTexture, (void **)texture)))
         return hr;
 
+    if (FAILED(hr = IDirect3DRMTexture_InitFromFile(*texture, filename)))
+    {
+        IDirect3DRMTexture_Release(*texture);
+        return hr;
+    }
+
     return D3DRM_OK;
 }
 
@@ -858,14 +864,19 @@ static HRESULT WINAPI d3drm2_CreateUserVisual(IDirect3DRM2 *iface,
 static HRESULT WINAPI d3drm2_LoadTexture(IDirect3DRM2 *iface,
         const char *filename, IDirect3DRMTexture2 **texture)
 {
+    struct d3drm *d3drm = impl_from_IDirect3DRM2(iface);
+    IDirect3DRMTexture3 *texture3;
     HRESULT hr;
 
-    FIXME("iface %p, filename %s, texture %p stub!\n", iface, debugstr_a(filename), texture);
+    TRACE("iface %p, filename %s, texture %p.\n", iface, debugstr_a(filename), texture);
 
-    if (FAILED(hr = IDirect3DRM2_CreateObject(iface, &CLSID_CDirect3DRMTexture, NULL, &IID_IDirect3DRMTexture2, (void **)texture)))
+    if (FAILED(hr = IDirect3DRM3_LoadTexture(&d3drm->IDirect3DRM3_iface, filename, &texture3)))
         return hr;
 
-    return D3DRM_OK;
+    hr = IDirect3DRMTexture3_QueryInterface(texture3, &IID_IDirect3DRMTexture2, (void **)texture);
+    IDirect3DRMTexture3_Release(texture3);
+
+    return hr;
 }
 
 static HRESULT WINAPI d3drm2_LoadTextureFromResource(IDirect3DRM2 *iface, HMODULE module,
@@ -1401,11 +1412,17 @@ static HRESULT WINAPI d3drm3_LoadTexture(IDirect3DRM3 *iface,
 {
     HRESULT hr;
 
-    FIXME("iface %p, filename %s, texture %p stub!\n", iface, debugstr_a(filename), texture);
+    TRACE("iface %p, filename %s, texture %p.\n", iface, debugstr_a(filename), texture);
 
     if (FAILED(hr = IDirect3DRM3_CreateObject(iface, &CLSID_CDirect3DRMTexture, NULL, &IID_IDirect3DRMTexture3, (void **)texture)))
         return hr;
 
+    if (FAILED(hr = IDirect3DRMTexture3_InitFromFile(*texture, filename)))
+    {
+        IDirect3DRMTexture3_Release(*texture);
+        return hr;
+    }
+
     return D3DRM_OK;
 }
 
diff --git a/dlls/d3drm/tests/d3drm.c b/dlls/d3drm/tests/d3drm.c
index 93c4093..bf5edfa 100644
--- a/dlls/d3drm/tests/d3drm.c
+++ b/dlls/d3drm/tests/d3drm.c
@@ -4540,18 +4540,16 @@ static void test_load_texture(void)
         hr = IDirect3DRM_LoadTexture(d3drm1, filename, &texture1);
         ok(SUCCEEDED(hr), "Test %u: Failed to load texture, hr %#x.\n", i, hr);
         ref2 = get_refcount((IUnknown *)d3drm1);
-        todo_wine ok(ref2 > ref1, "Test %u: expected ref2 > ref1, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2);
+        ok(ref2 > ref1, "Test %u: expected ref2 > ref1, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2);
 
         hr = IDirect3DRMTexture_InitFromFile(texture1, filename);
-        todo_wine ok(hr == D3DRMERR_BADOBJECT, "Test %u: Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", i, hr);
+        ok(hr == D3DRMERR_BADOBJECT, "Test %u: Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", i, hr);
         /* InitFromFile seems to AddRef IDirect3DRM even if it fails. */
-        if (FAILED(hr))
-            IDirect3DRM_Release(d3drm1);
+        IDirect3DRM_Release(d3drm1);
 
         d3drm_img = IDirect3DRMTexture_GetImage(texture1);
         ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
-        if (d3drm_img)
-            test_bitmap_data(i * 7, d3drm_img, FALSE, tests[i].w, tests[i].h, tests[i].palettized);
+        test_bitmap_data(i * 7, d3drm_img, FALSE, tests[i].w, tests[i].h, tests[i].palettized);
         IDirect3DRMTexture_Release(texture1);
         ref2 = get_refcount((IUnknown *)d3drm1);
         ok(ref1 == ref2, "Test %u: expected ref1 == ref2, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2);
@@ -4567,17 +4565,15 @@ static void test_load_texture(void)
         hr = IDirect3DRM2_LoadTexture(d3drm2, filename, &texture2);
         ok(SUCCEEDED(hr), "Test %u: Failed to load texture, hr %#x.\n", i, hr);
         ref2 = get_refcount((IUnknown *)d3drm1);
-        todo_wine ok(ref2 > ref1, "Test %u: expected ref2 > ref1, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2);
+        ok(ref2 > ref1, "Test %u: expected ref2 > ref1, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2);
 
         hr = IDirect3DRMTexture2_InitFromFile(texture2, filename);
-        todo_wine ok(hr == D3DRMERR_BADOBJECT, "Test %u: Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", i, hr);
-        if (FAILED(hr))
-            IDirect3DRM_Release(d3drm1);
+        ok(hr == D3DRMERR_BADOBJECT, "Test %u: Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", i, hr);
+        IDirect3DRM_Release(d3drm1);
 
         d3drm_img = IDirect3DRMTexture2_GetImage(texture2);
         ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
-        if (d3drm_img)
-            test_bitmap_data(i * 7 + 2, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized);
+        test_bitmap_data(i * 7 + 2, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized);
         IDirect3DRMTexture2_Release(texture2);
         ref2 = get_refcount((IUnknown *)d3drm1);
         ok(ref1 == ref2, "Test %u: expected ref1 == ref2, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2);
@@ -4593,25 +4589,22 @@ static void test_load_texture(void)
         hr = IDirect3DRM3_LoadTexture(d3drm3, filename, &texture3);
         ok(SUCCEEDED(hr), "Test %u: Failed to load texture, hr %#x.\n", i, hr);
         ref2 = get_refcount((IUnknown *)d3drm1);
-        todo_wine ok(ref2 > ref1, "Test %u: expected ref2 > ref1, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2);
+        ok(ref2 > ref1, "Test %u: expected ref2 > ref1, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2);
 
         hr = IDirect3DRMTexture3_InitFromFile(texture3, filename);
-        todo_wine ok(hr == D3DRMERR_BADOBJECT, "Test %u: Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", i, hr);
-        if (FAILED(hr))
-            IDirect3DRM_Release(d3drm1);
+        ok(hr == D3DRMERR_BADOBJECT, "Test %u: Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", i, hr);
+        IDirect3DRM_Release(d3drm1);
 
         d3drm_img = IDirect3DRMTexture3_GetImage(texture3);
         ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
-        if (d3drm_img)
-            test_bitmap_data(i * 7 + 4, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized);
+        test_bitmap_data(i * 7 + 4, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized);
         /* Test whether querying a version 1 texture from version 3 causes a
          * change in the loading behavior. */
         hr = IDirect3DRMTexture3_QueryInterface(texture3, &IID_IDirect3DRMTexture, (void **)&texture1);
         ok(SUCCEEDED(hr), "Failed to get IDirect3DRMTexture interface, hr %#x.\n", hr);
         d3drm_img = IDirect3DRMTexture_GetImage(texture1);
         ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
-        if (d3drm_img)
-            test_bitmap_data(i * 7 + 5, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized);
+        test_bitmap_data(i * 7 + 5, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized);
         IDirect3DRMTexture_Release(texture1);
         IDirect3DRMTexture3_Release(texture3);
         ref2 = get_refcount((IUnknown *)d3drm1);
diff --git a/dlls/d3drm/texture.c b/dlls/d3drm/texture.c
index 5890b91..46b2107 100644
--- a/dlls/d3drm/texture.c
+++ b/dlls/d3drm/texture.c
@@ -1296,8 +1296,7 @@ static HRESULT WINAPI d3drm_texture3_InitFromImage(IDirect3DRMTexture3 *iface, D
         return D3DRMERR_BADOBJECT;
 
     /* d3drm intentionally leaks a reference to IDirect3DRM here if texture has already been initialized. */
-    if (texture->d3drm)
-        IDirect3DRM_AddRef(texture->d3drm);
+    IDirect3DRM_AddRef(texture->d3drm);
 
     if (texture->image)
         return D3DRMERR_BADOBJECT;
-- 
2.3.2 (Apple Git-55)




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