[PATCH 04/12] wined3d: Store vertex shader integer constants as wined3d_ivec4 structures.

Henri Verbeet hverbeet at codeweavers.com
Tue May 17 07:01:48 CDT 2016


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/arb_program_shader.c | 12 ++++++------
 dlls/wined3d/device.c             |  4 ++--
 dlls/wined3d/glsl_shader.c        | 14 +++++++-------
 dlls/wined3d/stateblock.c         | 13 +++----------
 dlls/wined3d/utils.c              |  8 ++++++++
 dlls/wined3d/wined3d_private.h    |  3 ++-
 include/wine/wined3d.h            |  8 ++++++++
 7 files changed, 36 insertions(+), 26 deletions(-)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index fde8811..51f16fd 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -625,9 +625,9 @@ static void shader_arb_vs_local_constants(const struct arb_vs_compiled_shader *g
         if(gl_shader->int_consts[i] != WINED3D_CONST_NUM_UNUSED)
         {
             float val[4];
-            val[0] = (float)state->vs_consts_i[4 * i];
-            val[1] = (float)state->vs_consts_i[4 * i + 1];
-            val[2] = (float)state->vs_consts_i[4 * i + 2];
+            val[0] = (float)state->vs_consts_i[i].x;
+            val[1] = (float)state->vs_consts_i[i].y;
+            val[2] = (float)state->vs_consts_i[i].z;
             val[3] = -1.0f;
 
             GL_EXTCALL(glProgramLocalParameter4fvARB(GL_VERTEX_PROGRAM_ARB, gl_shader->int_consts[i], val));
@@ -4675,9 +4675,9 @@ static void find_arb_vs_compile_args(const struct wined3d_state *state,
         }
         else
         {
-            args->loop_ctrl[i][0] = state->vs_consts_i[i * 4];
-            args->loop_ctrl[i][1] = state->vs_consts_i[i * 4 + 1];
-            args->loop_ctrl[i][2] = state->vs_consts_i[i * 4 + 2];
+            args->loop_ctrl[i][0] = state->vs_consts_i[i].x;
+            args->loop_ctrl[i][1] = state->vs_consts_i[i].y;
+            args->loop_ctrl[i][2] = state->vs_consts_i[i].z;
         }
     }
 }
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 06cf173..9f081ca 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2430,7 +2430,7 @@ HRESULT CDECL wined3d_device_set_vs_consts_i(struct wined3d_device *device,
     if (!constants || start_register >= WINED3D_MAX_CONSTS_I)
         return WINED3DERR_INVALIDCALL;
 
-    memcpy(&device->update_state->vs_consts_i[start_register * 4], constants, count * sizeof(int) * 4);
+    memcpy(&device->update_state->vs_consts_i[start_register], constants, count * sizeof(int) * 4);
     for (i = 0; i < count; ++i)
         TRACE("Set INT constant %u to {%d, %d, %d, %d}.\n", start_register + i,
                 constants[i * 4], constants[i * 4 + 1],
@@ -2460,7 +2460,7 @@ HRESULT CDECL wined3d_device_get_vs_consts_i(const struct wined3d_device *device
     if (!constants || start_register >= WINED3D_MAX_CONSTS_I)
         return WINED3DERR_INVALIDCALL;
 
-    memcpy(constants, &device->state.vs_consts_i[start_register * 4], count * sizeof(int) * 4);
+    memcpy(constants, &device->state.vs_consts_i[start_register], count * sizeof(int) * 4);
     return WINED3D_OK;
 }
 
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 4c60839..3907ce9 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -728,8 +728,8 @@ static void shader_glsl_load_constants_f(const struct wined3d_shader *shader, co
 }
 
 /* Context activation is done by the caller. */
-static void shader_glsl_load_constantsI(const struct wined3d_shader *shader, const struct wined3d_gl_info *gl_info,
-        const GLint locations[WINED3D_MAX_CONSTS_I], const int *constants, WORD constants_set)
+static void shader_glsl_load_constants_i(const struct wined3d_shader *shader, const struct wined3d_gl_info *gl_info,
+        const struct wined3d_ivec4 *constants, const GLint locations[WINED3D_MAX_CONSTS_I], WORD constants_set)
 {
     unsigned int i;
     struct list* ptr;
@@ -739,7 +739,7 @@ static void shader_glsl_load_constantsI(const struct wined3d_shader *shader, con
         if (!(constants_set & 1)) continue;
 
         /* We found this uniform name in the program - go ahead and send the data */
-        GL_EXTCALL(glUniform4iv(locations[i], 1, &constants[i * 4]));
+        GL_EXTCALL(glUniform4iv(locations[i], 1, &constants[i].x));
     }
 
     /* Load immediate constants */
@@ -1335,8 +1335,8 @@ static void shader_glsl_load_constants(void *shader_priv, struct wined3d_context
                 prog->vs.uniform_f_locations, &priv->vconst_heap, priv->stack, constant_version);
 
     if (update_mask & WINED3D_SHADER_CONST_VS_I)
-        shader_glsl_load_constantsI(vshader, gl_info, prog->vs.uniform_i_locations, state->vs_consts_i,
-                vshader->reg_maps.integer_constants);
+        shader_glsl_load_constants_i(vshader, gl_info, state->vs_consts_i,
+                prog->vs.uniform_i_locations, vshader->reg_maps.integer_constants);
 
     if (update_mask & WINED3D_SHADER_CONST_VS_B)
         shader_glsl_load_constantsB(vshader, gl_info, prog->vs.uniform_b_locations, state->vs_consts_b,
@@ -1408,8 +1408,8 @@ static void shader_glsl_load_constants(void *shader_priv, struct wined3d_context
                 prog->ps.uniform_f_locations, &priv->pconst_heap, priv->stack, constant_version);
 
     if (update_mask & WINED3D_SHADER_CONST_PS_I)
-        shader_glsl_load_constantsI(pshader, gl_info, prog->ps.uniform_i_locations, state->ps_consts_i,
-                pshader->reg_maps.integer_constants);
+        shader_glsl_load_constants_i(pshader, gl_info, (const struct wined3d_ivec4 *)state->ps_consts_i,
+                prog->ps.uniform_i_locations, pshader->reg_maps.integer_constants);
 
     if (update_mask & WINED3D_SHADER_CONST_PS_B)
         shader_glsl_load_constantsB(pshader, gl_info, prog->ps.uniform_b_locations, state->ps_consts_b,
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
index b29dee4..d9547ea 100644
--- a/dlls/wined3d/stateblock.c
+++ b/dlls/wined3d/stateblock.c
@@ -643,16 +643,9 @@ void CDECL wined3d_stateblock_capture(struct wined3d_stateblock *stateblock)
     {
         unsigned int idx = stateblock->contained_vs_consts_i[i];
 
-        TRACE("Setting vs_consts[%u] to {%d, %d, %d, %d}.\n", idx,
-                src_state->vs_consts_i[idx * 4 + 0],
-                src_state->vs_consts_i[idx * 4 + 1],
-                src_state->vs_consts_i[idx * 4 + 2],
-                src_state->vs_consts_i[idx * 4 + 3]);
+        TRACE("Setting vs_consts[%u] to %s.\n", idx, debug_ivec4(&src_state->vs_consts_i[idx]));
 
-        stateblock->state.vs_consts_i[idx * 4 + 0] = src_state->vs_consts_i[idx * 4 + 0];
-        stateblock->state.vs_consts_i[idx * 4 + 1] = src_state->vs_consts_i[idx * 4 + 1];
-        stateblock->state.vs_consts_i[idx * 4 + 2] = src_state->vs_consts_i[idx * 4 + 2];
-        stateblock->state.vs_consts_i[idx * 4 + 3] = src_state->vs_consts_i[idx * 4 + 3];
+        stateblock->state.vs_consts_i[idx] = src_state->vs_consts_i[idx];
     }
 
     /* Vertex shader boolean constants. */
@@ -919,7 +912,7 @@ void CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock)
     for (i = 0; i < stateblock->num_contained_vs_consts_i; ++i)
     {
         wined3d_device_set_vs_consts_i(device, stateblock->contained_vs_consts_i[i],
-                stateblock->state.vs_consts_i + stateblock->contained_vs_consts_i[i] * 4, 1);
+                &stateblock->state.vs_consts_i[stateblock->contained_vs_consts_i[i]].x, 1);
     }
     for (i = 0; i < stateblock->num_contained_vs_consts_b; ++i)
     {
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 70a4b03..cbfd368 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -3365,6 +3365,14 @@ const char *debug_color(const struct wined3d_color *color)
             color->r, color->g, color->b, color->a);
 }
 
+const char *debug_ivec4(const struct wined3d_ivec4 *v)
+{
+    if (!v)
+        return "(null)";
+    return wine_dbg_sprintf("{%d, %d, %d, %d}",
+            v->x, v->y, v->z, v->w);
+}
+
 const char *debug_vec4(const struct wined3d_vec4 *v)
 {
     if (!v)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 305160e..a8b9e69 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2212,7 +2212,7 @@ struct wined3d_state
     struct wined3d_shader_resource_view *shader_resource_view[WINED3D_SHADER_TYPE_COUNT][MAX_SHADER_RESOURCE_VIEWS];
 
     BOOL vs_consts_b[MAX_CONST_B];
-    INT vs_consts_i[WINED3D_MAX_CONSTS_I * 4];
+    struct wined3d_ivec4 vs_consts_i[WINED3D_MAX_CONSTS_I];
     struct wined3d_vec4 vs_consts_f[WINED3D_MAX_VS_CONSTS_F];
 
     BOOL ps_consts_b[MAX_CONST_B];
@@ -3103,6 +3103,7 @@ const char *debug_d3dpool(enum wined3d_pool pool) DECLSPEC_HIDDEN;
 const char *debug_fboattachment(GLenum attachment) DECLSPEC_HIDDEN;
 const char *debug_fbostatus(GLenum status) DECLSPEC_HIDDEN;
 const char *debug_glerror(GLenum error) DECLSPEC_HIDDEN;
+const char *debug_ivec4(const struct wined3d_ivec4 *v) DECLSPEC_HIDDEN;
 const char *debug_shader_type(enum wined3d_shader_type shader_type) DECLSPEC_HIDDEN;
 const char *debug_vec4(const struct wined3d_vec4 *v) DECLSPEC_HIDDEN;
 void dump_color_fixup_desc(struct color_fixup_desc fixup) DECLSPEC_HIDDEN;
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 4cfe1e0..af5cd38 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -1505,6 +1505,14 @@ struct wined3d_vec4
     float w;
 };
 
+struct wined3d_ivec4
+{
+    int x;
+    int y;
+    int z;
+    int w;
+};
+
 struct wined3d_matrix
 {
     float _11, _12, _13, _14;
-- 
2.1.4




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