[PATCH 11/12] wined3d: Use wined3d_texture_prepare_location() in wined3d_texture_update_desc().
Henri Verbeet
hverbeet at codeweavers.com
Tue May 17 07:01:55 CDT 2016
From: Stefan Dösinger <stefan at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/surface.c | 8 --------
dlls/wined3d/texture.c | 2 +-
dlls/wined3d/wined3d_private.h | 2 --
3 files changed, 1 insertion(+), 11 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index e0d7c80..4fb2251 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -4303,11 +4303,3 @@ cpu:
return surface_cpu_blt(dst_texture, dst_sub_resource_idx, &dst_box,
src_texture, src_sub_resource_idx, &src_box, flags, fx, filter);
}
-
-/* Context activation is done by the caller. Context may be NULL in
- * WINED3D_NO3D mode. */
-void wined3d_surface_prepare(struct wined3d_surface *surface, struct wined3d_context *context, DWORD location)
-{
- wined3d_texture_prepare_location(surface->container,
- surface_get_sub_resource_idx(surface), context, location);
-}
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 3a03bb6..3895eb4 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -1051,7 +1051,7 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
}
else
{
- wined3d_surface_prepare(surface, NULL, WINED3D_LOCATION_SYSMEM);
+ wined3d_texture_prepare_location(texture, 0, NULL, WINED3D_LOCATION_SYSMEM);
valid_location = WINED3D_LOCATION_SYSMEM;
}
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 7849831..c1e2882 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2713,8 +2713,6 @@ void surface_load_fb_texture(struct wined3d_surface *surface, BOOL srgb,
HRESULT surface_load_location(struct wined3d_surface *surface,
struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
void surface_modify_ds_location(struct wined3d_surface *surface, DWORD location, UINT w, UINT h) DECLSPEC_HIDDEN;
-void wined3d_surface_prepare(struct wined3d_surface *surface, struct wined3d_context *context,
- DWORD location) DECLSPEC_HIDDEN;
void surface_set_compatible_renderbuffer(struct wined3d_surface *surface,
const struct wined3d_surface *rt) DECLSPEC_HIDDEN;
void surface_set_dirty(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
--
2.1.4
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