[PATCH 12/12] wined3d: Discard the backbuffer in swapchain_gl_present() with the "discard" swap effect.
Henri Verbeet
hverbeet at codeweavers.com
Tue May 17 07:01:56 CDT 2016
From: Stefan Dösinger <stefan at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/swapchain.c | 3 +++
1 file changed, 3 insertions(+)
diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index f982add..7368cda 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -606,6 +606,9 @@ static void swapchain_gl_present(struct wined3d_swapchain *swapchain,
* The FLIP swap effect is not implemented yet. We could mark WINED3D_LOCATION_DRAWABLE
* up to date and hope WGL flipped front and back buffers and read this data into
* the FBO. Don't bother about this for now. */
+ if (swapchain->desc.swap_effect == WINED3D_SWAP_EFFECT_DISCARD)
+ wined3d_texture_validate_location(swapchain->back_buffers[swapchain->desc.backbuffer_count - 1],
+ 0, WINED3D_LOCATION_DISCARDED);
if (fb->depth_stencil)
{
--
2.1.4
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