[PATCH 1/5] wined3d: Rename MAX_CONST_B to WINED3D_MAX_CONSTS_B.

Henri Verbeet hverbeet at codeweavers.com
Tue May 17 12:41:56 CDT 2016


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/arb_program_shader.c |  4 ++--
 dlls/wined3d/device.c             | 16 ++++++++--------
 dlls/wined3d/glsl_shader.c        | 10 +++++-----
 dlls/wined3d/stateblock.c         |  4 ++--
 dlls/wined3d/wined3d_private.h    | 18 +++++++++---------
 5 files changed, 26 insertions(+), 26 deletions(-)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 3a81a17..ef19ca4 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -4563,7 +4563,7 @@ static void find_arb_ps_compile_args(const struct wined3d_state *state,
     /* This forces all local boolean constants to 1 to make them stateblock independent */
     args->bools = shader->reg_maps.local_bool_consts;
 
-    for(i = 0; i < MAX_CONST_B; i++)
+    for (i = 0; i < WINED3D_MAX_CONSTS_B; ++i)
     {
         if (state->ps_consts_b[i])
             args->bools |= ( 1u << i);
@@ -4645,7 +4645,7 @@ static void find_arb_vs_compile_args(const struct wined3d_state *state,
     /* This forces all local boolean constants to 1 to make them stateblock independent */
     args->clip.boolclip.bools = shader->reg_maps.local_bool_consts;
     /* TODO: Figure out if it would be better to store bool constants as bitmasks in the stateblock */
-    for(i = 0; i < MAX_CONST_B; i++)
+    for (i = 0; i < WINED3D_MAX_CONSTS_B; ++i)
     {
         if (state->vs_consts_b[i])
             args->clip.boolclip.bools |= (1u << i);
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index d827528..316be5d 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2376,13 +2376,13 @@ static void device_invalidate_shader_constants(const struct wined3d_device *devi
 HRESULT CDECL wined3d_device_set_vs_consts_b(struct wined3d_device *device,
         UINT start_register, const BOOL *constants, UINT bool_count)
 {
-    UINT count = min(bool_count, MAX_CONST_B - start_register);
+    UINT count = min(bool_count, WINED3D_MAX_CONSTS_B - start_register);
     UINT i;
 
     TRACE("device %p, start_register %u, constants %p, bool_count %u.\n",
             device, start_register, constants, bool_count);
 
-    if (!constants || start_register >= MAX_CONST_B)
+    if (!constants || start_register >= WINED3D_MAX_CONSTS_B)
         return WINED3DERR_INVALIDCALL;
 
     memcpy(&device->update_state->vs_consts_b[start_register], constants, count * sizeof(BOOL));
@@ -2405,12 +2405,12 @@ HRESULT CDECL wined3d_device_set_vs_consts_b(struct wined3d_device *device,
 HRESULT CDECL wined3d_device_get_vs_consts_b(const struct wined3d_device *device,
         UINT start_register, BOOL *constants, UINT bool_count)
 {
-    UINT count = min(bool_count, MAX_CONST_B - start_register);
+    UINT count = min(bool_count, WINED3D_MAX_CONSTS_B - start_register);
 
     TRACE("device %p, start_register %u, constants %p, bool_count %u.\n",
             device, start_register, constants, bool_count);
 
-    if (!constants || start_register >= MAX_CONST_B)
+    if (!constants || start_register >= WINED3D_MAX_CONSTS_B)
         return WINED3DERR_INVALIDCALL;
 
     memcpy(constants, &device->state.vs_consts_b[start_register], count * sizeof(BOOL));
@@ -2605,13 +2605,13 @@ struct wined3d_sampler * CDECL wined3d_device_get_ps_sampler(const struct wined3
 HRESULT CDECL wined3d_device_set_ps_consts_b(struct wined3d_device *device,
         UINT start_register, const BOOL *constants, UINT bool_count)
 {
-    UINT count = min(bool_count, MAX_CONST_B - start_register);
+    UINT count = min(bool_count, WINED3D_MAX_CONSTS_B - start_register);
     UINT i;
 
     TRACE("device %p, start_register %u, constants %p, bool_count %u.\n",
             device, start_register, constants, bool_count);
 
-    if (!constants || start_register >= MAX_CONST_B)
+    if (!constants || start_register >= WINED3D_MAX_CONSTS_B)
         return WINED3DERR_INVALIDCALL;
 
     memcpy(&device->update_state->ps_consts_b[start_register], constants, count * sizeof(BOOL));
@@ -2634,12 +2634,12 @@ HRESULT CDECL wined3d_device_set_ps_consts_b(struct wined3d_device *device,
 HRESULT CDECL wined3d_device_get_ps_consts_b(const struct wined3d_device *device,
         UINT start_register, BOOL *constants, UINT bool_count)
 {
-    UINT count = min(bool_count, MAX_CONST_B - start_register);
+    UINT count = min(bool_count, WINED3D_MAX_CONSTS_B - start_register);
 
     TRACE("device %p, start_register %u, constants %p, bool_count %u.\n",
             device, start_register, constants, bool_count);
 
-    if (!constants || start_register >= MAX_CONST_B)
+    if (!constants || start_register >= WINED3D_MAX_CONSTS_B)
         return WINED3DERR_INVALIDCALL;
 
     memcpy(constants, &device->state.ps_consts_b[start_register], count * sizeof(BOOL));
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 4075418..df50f6a 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -119,7 +119,7 @@ struct glsl_vs_program
     GLenum vertex_color_clamp;
     GLint uniform_f_locations[WINED3D_MAX_VS_CONSTS_F];
     GLint uniform_i_locations[WINED3D_MAX_CONSTS_I];
-    GLint uniform_b_locations[MAX_CONST_B];
+    GLint uniform_b_locations[WINED3D_MAX_CONSTS_B];
     GLint pos_fixup_location;
 
     GLint modelview_matrix_location[MAX_VERTEX_BLENDS];
@@ -167,7 +167,7 @@ struct glsl_ps_program
     GLuint id;
     GLint uniform_f_locations[WINED3D_MAX_PS_CONSTS_F];
     GLint uniform_i_locations[WINED3D_MAX_CONSTS_I];
-    GLint uniform_b_locations[MAX_CONST_B];
+    GLint uniform_b_locations[WINED3D_MAX_CONSTS_B];
     GLint bumpenv_mat_location[MAX_TEXTURES];
     GLint bumpenv_lum_scale_location[MAX_TEXTURES];
     GLint bumpenv_lum_offset_location[MAX_TEXTURES];
@@ -759,7 +759,7 @@ static void shader_glsl_load_constants_i(const struct wined3d_shader *shader, co
 
 /* Context activation is done by the caller. */
 static void shader_glsl_load_constantsB(const struct wined3d_shader *shader, const struct wined3d_gl_info *gl_info,
-        const GLint locations[MAX_CONST_B], const BOOL *constants, WORD constants_set)
+        const GLint locations[WINED3D_MAX_CONSTS_B], const BOOL *constants, WORD constants_set)
 {
     unsigned int i;
     struct list* ptr;
@@ -7026,7 +7026,7 @@ static void shader_glsl_init_vs_uniform_locations(const struct wined3d_gl_info *
         vs->uniform_i_locations[i] = GL_EXTCALL(glGetUniformLocation(program_id, name->buffer));
     }
 
-    for (i = 0; i < MAX_CONST_B; ++i)
+    for (i = 0; i < WINED3D_MAX_CONSTS_B; ++i)
     {
         string_buffer_sprintf(name, "vs_b[%u]", i);
         vs->uniform_b_locations[i] = GL_EXTCALL(glGetUniformLocation(program_id, name->buffer));
@@ -7108,7 +7108,7 @@ static void shader_glsl_init_ps_uniform_locations(const struct wined3d_gl_info *
         ps->uniform_i_locations[i] = GL_EXTCALL(glGetUniformLocation(program_id, name->buffer));
     }
 
-    for (i = 0; i < MAX_CONST_B; ++i)
+    for (i = 0; i < WINED3D_MAX_CONSTS_B; ++i)
     {
         string_buffer_sprintf(name, "ps_b[%u]", i);
         ps->uniform_b_locations[i] = GL_EXTCALL(glGetUniformLocation(program_id, name->buffer));
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
index b76a5c0..a57591b 100644
--- a/dlls/wined3d/stateblock.c
+++ b/dlls/wined3d/stateblock.c
@@ -330,7 +330,7 @@ void stateblock_init_contained_states(struct wined3d_stateblock *stateblock)
         }
     }
 
-    for (i = 0; i < MAX_CONST_B; ++i)
+    for (i = 0; i < WINED3D_MAX_CONSTS_B; ++i)
     {
         if (stateblock->changed.vertexShaderConstantsB & (1u << i))
         {
@@ -357,7 +357,7 @@ void stateblock_init_contained_states(struct wined3d_stateblock *stateblock)
         }
     }
 
-    for (i = 0; i < MAX_CONST_B; ++i)
+    for (i = 0; i < WINED3D_MAX_CONSTS_B; ++i)
     {
         if (stateblock->changed.pixelShaderConstantsB & (1u << i))
         {
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index bf43d75..f00d1e5 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -510,8 +510,8 @@ enum wined3d_shader_rel_op
 #define MAX_REG_TEXCRD 8
 #define MAX_REG_INPUT 32
 #define MAX_REG_OUTPUT 32
-#define MAX_CONST_B 16
 #define WINED3D_MAX_CBS 15
+#define WINED3D_MAX_CONSTS_B 16
 #define WINED3D_MAX_CONSTS_I 16
 #define WINED3D_MAX_VS_CONSTS_F 256
 #define WINED3D_MAX_PS_CONSTS_F 224
@@ -763,9 +763,9 @@ struct wined3d_shader_reg_maps
     DWORD input_registers;                          /* max(MAX_REG_INPUT, MAX_ATTRIBS), 32 */
     DWORD output_registers;                         /* MAX_REG_OUTPUT, 32 */
     WORD integer_constants;                         /* WINED3D_MAX_CONSTS_I, 16 */
-    WORD boolean_constants;                         /* MAX_CONST_B, 16 */
+    WORD boolean_constants;                         /* WINED3D_MAX_CONSTS_B, 16 */
     WORD local_int_consts;                          /* WINED3D_MAX_CONSTS_I, 16 */
-    WORD local_bool_consts;                         /* MAX_CONST_B, 16 */
+    WORD local_bool_consts;                         /* WINED3D_MAX_CONSTS_B, 16 */
     UINT cb_sizes[WINED3D_MAX_CBS];
 
     struct wined3d_shader_resource_info resource_info[max(MAX_FRAGMENT_SAMPLERS, MAX_VERTEX_SAMPLERS)];
@@ -2212,11 +2212,11 @@ struct wined3d_state
     struct wined3d_sampler *sampler[WINED3D_SHADER_TYPE_COUNT][MAX_SAMPLER_OBJECTS];
     struct wined3d_shader_resource_view *shader_resource_view[WINED3D_SHADER_TYPE_COUNT][MAX_SHADER_RESOURCE_VIEWS];
 
-    BOOL vs_consts_b[MAX_CONST_B];
+    BOOL vs_consts_b[WINED3D_MAX_CONSTS_B];
     struct wined3d_ivec4 vs_consts_i[WINED3D_MAX_CONSTS_I];
     struct wined3d_vec4 vs_consts_f[WINED3D_MAX_VS_CONSTS_F];
 
-    BOOL ps_consts_b[MAX_CONST_B];
+    BOOL ps_consts_b[WINED3D_MAX_CONSTS_B];
     struct wined3d_ivec4 ps_consts_i[WINED3D_MAX_CONSTS_I];
     struct wined3d_vec4 ps_consts_f[WINED3D_MAX_PS_CONSTS_F];
 
@@ -2774,10 +2774,10 @@ struct wined3d_saved_states
     DWORD textureState[MAX_TEXTURES];           /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
     WORD samplerState[MAX_COMBINED_SAMPLERS];   /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
     DWORD clipplane;                            /* WINED3DMAXUSERCLIPPLANES, 32 */
-    WORD pixelShaderConstantsB;                 /* MAX_CONST_B, 16 */
+    WORD pixelShaderConstantsB;                 /* WINED3D_MAX_CONSTS_B, 16 */
     WORD pixelShaderConstantsI;                 /* WINED3D_MAX_CONSTS_I, 16 */
     BOOL ps_consts_f[WINED3D_MAX_PS_CONSTS_F];
-    WORD vertexShaderConstantsB;                /* MAX_CONST_B, 16 */
+    WORD vertexShaderConstantsB;                /* WINED3D_MAX_CONSTS_B, 16 */
     WORD vertexShaderConstantsI;                /* WINED3D_MAX_CONSTS_I, 16 */
     BOOL vs_consts_f[WINED3D_MAX_VS_CONSTS_F];
     DWORD textures : 20;                        /* MAX_COMBINED_SAMPLERS, 20 */
@@ -2813,13 +2813,13 @@ struct wined3d_stateblock
     unsigned int              num_contained_transform_states;
     DWORD                     contained_vs_consts_i[WINED3D_MAX_CONSTS_I];
     unsigned int              num_contained_vs_consts_i;
-    DWORD                     contained_vs_consts_b[MAX_CONST_B];
+    DWORD                     contained_vs_consts_b[WINED3D_MAX_CONSTS_B];
     unsigned int              num_contained_vs_consts_b;
     DWORD                     contained_vs_consts_f[WINED3D_MAX_VS_CONSTS_F];
     unsigned int              num_contained_vs_consts_f;
     DWORD                     contained_ps_consts_i[WINED3D_MAX_CONSTS_I];
     unsigned int              num_contained_ps_consts_i;
-    DWORD                     contained_ps_consts_b[MAX_CONST_B];
+    DWORD                     contained_ps_consts_b[WINED3D_MAX_CONSTS_B];
     unsigned int              num_contained_ps_consts_b;
     DWORD                     contained_ps_consts_f[WINED3D_MAX_PS_CONSTS_F];
     unsigned int              num_contained_ps_consts_f;
-- 
2.1.4




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