[PATCH 1/3] quartz: Use correct scale for quality control proportion
Andrew Eikum
aeikum at codeweavers.com
Tue May 17 13:43:32 CDT 2016
Signed-off-by: Andrew Eikum <aeikum at codeweavers.com>
---
dlls/quartz/dsoundrender.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/quartz/dsoundrender.c b/dlls/quartz/dsoundrender.c
index 8e34655..d6c4617 100644
--- a/dlls/quartz/dsoundrender.c
+++ b/dlls/quartz/dsoundrender.c
@@ -405,7 +405,7 @@ static HRESULT WINAPI DSoundRender_DoRenderSample(BaseRenderer *iface, IMediaSam
else if (jitter < 0)
jitter = 0;
q.Type = (jitter > 0 ? Famine : Flood);
- q.Proportion = 1.;
+ q.Proportion = 1000;
q.Late = jitter;
q.TimeStamp = tStart;
IQualityControl_Notify((IQualityControl *)This->renderer.qcimpl, (IBaseFilter*)This, q);
--
2.8.2
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