[PATCH 1/3] quartz: Use correct scale for quality control proportion

Andrew Eikum aeikum at codeweavers.com
Tue May 17 13:43:32 CDT 2016


Signed-off-by: Andrew Eikum <aeikum at codeweavers.com>
---
 dlls/quartz/dsoundrender.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/quartz/dsoundrender.c b/dlls/quartz/dsoundrender.c
index 8e34655..d6c4617 100644
--- a/dlls/quartz/dsoundrender.c
+++ b/dlls/quartz/dsoundrender.c
@@ -405,7 +405,7 @@ static HRESULT WINAPI DSoundRender_DoRenderSample(BaseRenderer *iface, IMediaSam
         else if (jitter < 0)
             jitter = 0;
         q.Type = (jitter > 0 ? Famine : Flood);
-        q.Proportion = 1.;
+        q.Proportion = 1000;
         q.Late = jitter;
         q.TimeStamp = tStart;
         IQualityControl_Notify((IQualityControl *)This->renderer.qcimpl, (IBaseFilter*)This, q);
-- 
2.8.2





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