[PATCH 7/7] d3d10core/tests: Use D3D10 enum values instead of D3D11 ones.

Józef Kucia jkucia at codeweavers.com
Tue May 17 17:04:41 CDT 2016


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/d3d10core/tests/device.c | 16 ++++++++--------
 1 file changed, 8 insertions(+), 8 deletions(-)

diff --git a/dlls/d3d10core/tests/device.c b/dlls/d3d10core/tests/device.c
index 9500060..fd077b5 100644
--- a/dlls/d3d10core/tests/device.c
+++ b/dlls/d3d10core/tests/device.c
@@ -880,8 +880,8 @@ static void test_texture2d_interfaces(void)
     desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
     desc.SampleDesc.Count = 1;
     desc.SampleDesc.Quality = 0;
-    desc.Usage = D3D11_USAGE_DEFAULT;
-    desc.BindFlags = D3D11_BIND_RENDER_TARGET;
+    desc.Usage = D3D10_USAGE_DEFAULT;
+    desc.BindFlags = D3D10_BIND_RENDER_TARGET;
     desc.CPUAccessFlags = 0;
     desc.MiscFlags = 0;
 
@@ -997,15 +997,15 @@ static void test_create_texture3d(void)
     }
     tests[] =
     {
-        {DXGI_FORMAT_R32G32B32A32_TYPELESS, D3D11_BIND_VERTEX_BUFFER,   FALSE, TRUE},
-        {DXGI_FORMAT_R32G32B32A32_TYPELESS, D3D11_BIND_INDEX_BUFFER,    FALSE, TRUE},
-        {DXGI_FORMAT_R32G32B32A32_TYPELESS, D3D11_BIND_CONSTANT_BUFFER, FALSE, TRUE},
+        {DXGI_FORMAT_R32G32B32A32_TYPELESS, D3D10_BIND_VERTEX_BUFFER,   FALSE, TRUE},
+        {DXGI_FORMAT_R32G32B32A32_TYPELESS, D3D10_BIND_INDEX_BUFFER,    FALSE, TRUE},
+        {DXGI_FORMAT_R32G32B32A32_TYPELESS, D3D10_BIND_CONSTANT_BUFFER, FALSE, TRUE},
         {DXGI_FORMAT_R32G32B32A32_TYPELESS, D3D10_BIND_SHADER_RESOURCE, TRUE,  FALSE},
         {DXGI_FORMAT_R16G16B16A16_TYPELESS, D3D10_BIND_SHADER_RESOURCE, TRUE,  FALSE},
         {DXGI_FORMAT_R10G10B10A2_TYPELESS,  D3D10_BIND_SHADER_RESOURCE, TRUE,  FALSE},
-        {DXGI_FORMAT_R8G8B8A8_UNORM,        D3D11_BIND_DEPTH_STENCIL,   FALSE, FALSE},
-        {DXGI_FORMAT_D24_UNORM_S8_UINT,     D3D11_BIND_RENDER_TARGET,   FALSE, FALSE},
-        {DXGI_FORMAT_D32_FLOAT,             D3D11_BIND_RENDER_TARGET,   FALSE, FALSE},
+        {DXGI_FORMAT_R8G8B8A8_UNORM,        D3D10_BIND_DEPTH_STENCIL,   FALSE, FALSE},
+        {DXGI_FORMAT_D24_UNORM_S8_UINT,     D3D10_BIND_RENDER_TARGET,   FALSE, FALSE},
+        {DXGI_FORMAT_D32_FLOAT,             D3D10_BIND_RENDER_TARGET,   FALSE, FALSE},
     };
 
     if (!(device = create_device()))
-- 
2.7.3




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