[PATCH 4/6] d3d11/tests: Add tests for accessing unbound 2d array textures.
Józef Kucia
jkucia at codeweavers.com
Thu May 19 03:49:40 CDT 2016
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/d3d11/tests/d3d11.c | 34 +++++++++++++++++++++++-----------
1 file changed, 23 insertions(+), 11 deletions(-)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index 72efa3b..04a369c 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -4339,6 +4339,8 @@ static void test_texture(void)
{&ps_sample_2d_array, &array_2d_texture, POINT, 0.0f, 0.0f, MIP_MAX, 3.0f, blue_colors},
{&ps_sample_2d_array, &array_2d_texture, POINT, 0.0f, 0.0f, MIP_MAX, 3.1f, blue_colors},
{&ps_sample_2d_array, &array_2d_texture, POINT, 0.0f, 0.0f, MIP_MAX, 9.0f, blue_colors},
+ {&ps_sample_2d_array, NULL, POINT, 0.0f, 0.0f, 0.0f, 0.0f, zero_colors},
+ {&ps_sample_2d_array, NULL, POINT, 0.0f, 0.0f, MIP_MAX, 0.0f, zero_colors},
#undef POINT
#undef POINT_LINEAR
#undef MIP_MAX
@@ -4415,17 +4417,25 @@ static void test_texture(void)
current_texture = test->texture;
- texture_desc.Width = current_texture->width;
- texture_desc.Height = current_texture->height;
- texture_desc.MipLevels = current_texture->miplevel_count;
- texture_desc.ArraySize = current_texture->array_size;
- texture_desc.Format = current_texture->format;
+ if (current_texture)
+ {
+ texture_desc.Width = current_texture->width;
+ texture_desc.Height = current_texture->height;
+ texture_desc.MipLevels = current_texture->miplevel_count;
+ texture_desc.ArraySize = current_texture->array_size;
+ texture_desc.Format = current_texture->format;
- hr = ID3D11Device_CreateTexture2D(device, &texture_desc, current_texture->data, &texture);
- ok(SUCCEEDED(hr), "Test %u: Failed to create 2d texture, hr %#x.\n", i, hr);
+ hr = ID3D11Device_CreateTexture2D(device, &texture_desc, current_texture->data, &texture);
+ ok(SUCCEEDED(hr), "Test %u: Failed to create 2d texture, hr %#x.\n", i, hr);
- hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)texture, NULL, &srv);
- ok(SUCCEEDED(hr), "Test %u: Failed to create shader resource view, hr %#x.\n", i, hr);
+ hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)texture, NULL, &srv);
+ ok(SUCCEEDED(hr), "Test %u: Failed to create shader resource view, hr %#x.\n", i, hr);
+ }
+ else
+ {
+ texture = NULL;
+ srv = NULL;
+ }
ID3D11DeviceContext_PSSetShaderResources(context, 0, 1, &srv);
}
@@ -4468,9 +4478,11 @@ static void test_texture(void)
}
release_texture_readback(&rb);
}
- ID3D11ShaderResourceView_Release(srv);
+ if (srv)
+ ID3D11ShaderResourceView_Release(srv);
ID3D11SamplerState_Release(sampler);
- ID3D11Texture2D_Release(texture);
+ if (texture)
+ ID3D11Texture2D_Release(texture);
ID3D11PixelShader_Release(ps);
ID3D11Buffer_Release(cb);
--
2.7.3
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