[PATCH 1/4] wined3d: Load color key constants after switching to ARB fixed-function program.
Józef Kucia
jkucia at codeweavers.com
Thu May 19 04:11:42 CDT 2016
This seems to be missing in f84d741cb3e639018e757d2f86c23117dca7d749.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/arb_program_shader.c | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index ef19ca4..89dece7 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -6683,7 +6683,8 @@ static void fragment_prog_arbfp(struct wined3d_context *context, const struct wi
* settings, then activate it. */
gen_ffp_frag_op(context, state, &settings, FALSE);
desc = (const struct arbfp_ffp_desc *)find_ffp_frag_shader(&priv->fragment_shaders, &settings);
- if(!desc) {
+ if (!desc)
+ {
struct arbfp_ffp_desc *new_desc = HeapAlloc(GetProcessHeap(), 0, sizeof(*new_desc));
if (!new_desc)
{
@@ -6716,6 +6717,7 @@ static void fragment_prog_arbfp(struct wined3d_context *context, const struct wi
}
state_texfactor_arbfp(context, state, STATE_RENDER(WINED3D_RS_TEXTUREFACTOR));
state_arb_specularenable(context, state, STATE_RENDER(WINED3D_RS_SPECULARENABLE));
+ color_key_arbfp(context, state, STATE_COLOR_KEY);
}
context->last_was_pshader = FALSE;
}
--
2.7.3
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