d3d8/tests: Fix a typo in ok() message

Andrey Gusev andrey.goosev at gmail.com
Sun May 22 05:00:25 CDT 2016


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From cbc3d0a1854c088e5df0e2d6402c97d96ce3de6e Mon Sep 17 00:00:00 2001
Message-Id: <cbc3d0a1854c088e5df0e2d6402c97d96ce3de6e.1463911164.git.andrey.goosev at gmail.com>
From: Andrey Gusev <andrey.goosev at gmail.com>
Date: Sun, 22 May 2016 12:59:07 +0300
Subject: [PATCH] d3d8/tests: Fix a typo in ok() message

Signed-off-by: Andrey Gusev <andrey.goosev at gmail.com>
---
 dlls/d3d8/tests/visual.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/d3d8/tests/visual.c b/dlls/d3d8/tests/visual.c
index 580b444..cd28e82 100644
--- a/dlls/d3d8/tests/visual.c
+++ b/dlls/d3d8/tests/visual.c
@@ -3185,7 +3185,7 @@ static void depth_clamp_test(void)
     ok(SUCCEEDED(hr), "BeginScene failed, hr %#x.\n", hr);
 
     hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZRHW | D3DFVF_DIFFUSE);
-    ok(SUCCEEDED(hr), "SetVertexSahder failed, hr %#x.\n", hr);
+    ok(SUCCEEDED(hr), "SetVertexShader failed, hr %#x.\n", hr);
 
     hr = IDirect3DDevice8_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad1, sizeof(*quad1));
     ok(SUCCEEDED(hr), "DrawPrimitiveUP failed, hr %#x.\n", hr);
-- 
2.5.5



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