[PATCH 3/5] wined3d: Get rid of some unused declarations.

Henri Verbeet hverbeet at codeweavers.com
Sun May 22 11:23:09 CDT 2016


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/wined3d_private.h | 2 --
 1 file changed, 2 deletions(-)

diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 65270d4..43d0daf 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2715,8 +2715,6 @@ HRESULT surface_load_location(struct wined3d_surface *surface,
 void surface_modify_ds_location(struct wined3d_surface *surface, DWORD location, UINT w, UINT h) DECLSPEC_HIDDEN;
 void surface_set_compatible_renderbuffer(struct wined3d_surface *surface,
         const struct wined3d_surface *rt) DECLSPEC_HIDDEN;
-void surface_set_dirty(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
-void surface_set_texture_target(struct wined3d_surface *surface, GLenum target, GLint level) DECLSPEC_HIDDEN;
 void surface_translate_drawable_coords(const struct wined3d_surface *surface, HWND window, RECT *rect) DECLSPEC_HIDDEN;
 HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const POINT *dst_point,
         struct wined3d_surface *src_surface, const RECT *src_rect) DECLSPEC_HIDDEN;
-- 
2.1.4




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