[PATCH 4/7] wined3d: Add more D3D11 vertex formats.

Józef Kucia jkucia at codeweavers.com
Sun May 22 17:41:54 CDT 2016


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/utils.c | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 8769bd7..3c00d1c 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -342,6 +342,9 @@ static const struct wined3d_format_vertex_info format_vertex_info[] =
     {WINED3DFMT_R10G10B10A2_SNORM,  WINED3D_FFP_EMIT_DEC3N,     3, GL_SHORT,          3, GL_TRUE,  sizeof(short int)},
     {WINED3DFMT_R16G16_FLOAT,       WINED3D_FFP_EMIT_FLOAT16_2, 2, GL_FLOAT,          2, GL_FALSE, sizeof(GLhalfNV)},
     {WINED3DFMT_R16G16B16A16_FLOAT, WINED3D_FFP_EMIT_FLOAT16_4, 4, GL_FLOAT,          4, GL_FALSE, sizeof(GLhalfNV)},
+    {WINED3DFMT_R8G8B8A8_SNORM,     WINED3D_FFP_EMIT_INVALID,   4, GL_BYTE,           4, GL_TRUE,  sizeof(BYTE)},
+    {WINED3DFMT_R8G8B8A8_SINT,      WINED3D_FFP_EMIT_INVALID,   4, GL_BYTE,           4, GL_FALSE, sizeof(BYTE)},
+    {WINED3DFMT_R16G16B16A16_UINT,  WINED3D_FFP_EMIT_INVALID,   4, GL_UNSIGNED_SHORT, 4, GL_FALSE, sizeof(short int)},
     {WINED3DFMT_R32_UINT,           WINED3D_FFP_EMIT_INVALID,   1, GL_UNSIGNED_INT,   1, GL_FALSE, sizeof(UINT)},
     {WINED3DFMT_R32G32_UINT,        WINED3D_FFP_EMIT_INVALID,   2, GL_UNSIGNED_INT,   2, GL_FALSE, sizeof(UINT)},
     {WINED3DFMT_R32G32B32_UINT,     WINED3D_FFP_EMIT_INVALID,   3, GL_UNSIGNED_INT,   3, GL_FALSE, sizeof(UINT)},
-- 
2.7.3




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