[PATCH 1/5] wined3d: Properly cleanup on failure in wined3d_cs_create().
Henri Verbeet
hverbeet at codeweavers.com
Mon May 23 11:06:26 CDT 2016
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/cs.c | 2 ++
1 file changed, 2 insertions(+)
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index edb5cf2..254a1f7 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -1144,6 +1144,8 @@ struct wined3d_cs *wined3d_cs_create(struct wined3d_device *device)
cs->data_size = WINED3D_INITIAL_CS_SIZE;
if (!(cs->data = HeapAlloc(GetProcessHeap(), 0, cs->data_size)))
{
+ state_cleanup(&cs->state);
+ HeapFree(GetProcessHeap(), 0, cs->fb.render_targets);
HeapFree(GetProcessHeap(), 0, cs);
return NULL;
}
--
2.1.4
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