[PATCH 2/2] d3d10core/test: Added DXGI_FORMAT_R16_TYPELESS D3D11_BIND_DEPTH_STENCIL test

Alistair Leslie-Hughes leslie_alistair at hotmail.com
Wed May 25 01:06:57 CDT 2016


Signed-off-by: Alistair Leslie-Hughes <leslie_alistair at hotmail.com>
---
 dlls/d3d10core/tests/device.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/dlls/d3d10core/tests/device.c b/dlls/d3d10core/tests/device.c
index f768773..f4ad5fd 100644
--- a/dlls/d3d10core/tests/device.c
+++ b/dlls/d3d10core/tests/device.c
@@ -712,6 +712,7 @@ static void test_create_texture2d(void)
         {DXGI_FORMAT_R24G8_TYPELESS,         1, D3D10_BIND_DEPTH_STENCIL,   0, TRUE,  FALSE},
         {DXGI_FORMAT_R8G8_TYPELESS,          1, D3D10_BIND_SHADER_RESOURCE, 0, TRUE,  FALSE},
         {DXGI_FORMAT_R16_TYPELESS,           1, D3D10_BIND_SHADER_RESOURCE, 0, TRUE,  FALSE},
+        {DXGI_FORMAT_R16_TYPELESS,           1, D3D10_BIND_DEPTH_STENCIL,   0, TRUE,  TRUE},
         {DXGI_FORMAT_R8_TYPELESS,            1, D3D10_BIND_SHADER_RESOURCE, 0, TRUE,  FALSE},
         {DXGI_FORMAT_R8G8B8A8_UNORM,         1, D3D10_BIND_DEPTH_STENCIL,   0, FALSE, FALSE},
         {DXGI_FORMAT_D24_UNORM_S8_UINT,      1, D3D10_BIND_RENDER_TARGET,   0, FALSE, FALSE},
-- 
2.8.1




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