[PATCH 7/8] d3d11/tests: Add test for SM4 breakc instruction.
Józef Kucia
jkucia at codeweavers.com
Wed May 25 03:51:24 CDT 2016
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/d3d11/tests/d3d11.c | 98 ++++++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 98 insertions(+)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index 43a60b6..104e644 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -6972,6 +6972,103 @@ static void test_sm4_if_instruction(void)
release_test_context(&test_context);
}
+static void test_sm4_breakc_instruction(void)
+{
+ struct d3d11_test_context test_context;
+ ID3D11DeviceContext *context;
+ ID3D11PixelShader *ps;
+ ID3D11Device *device;
+ HRESULT hr;
+
+ static const DWORD ps_breakc_nz_code[] =
+ {
+#if 0
+ uint bits;
+
+ float4 main() : SV_TARGET
+ {
+ uint counter = 0;
+
+ for (uint i = 0; i < 255; ++i)
+ ++counter;
+
+ if (counter == 255)
+ return float4(0.0f, 1.0f, 0.0f, 1.0f);
+ else
+ return float4(1.0f, 0.0f, 0.0f, 1.0f);
+ }
+#endif
+ 0x43425844, 0x065ac80a, 0x24369e7e, 0x218d5dc1, 0x3532868c, 0x00000001, 0x00000188, 0x00000003,
+ 0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
+ 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
+ 0x0000000f, 0x545f5653, 0x45475241, 0xabab0054, 0x52444853, 0x00000110, 0x00000040, 0x00000044,
+ 0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000001, 0x08000036, 0x00100032, 0x00000000,
+ 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x01000030, 0x07000050, 0x00100042,
+ 0x00000000, 0x0010001a, 0x00000000, 0x00004001, 0x000000ff, 0x03040003, 0x0010002a, 0x00000000,
+ 0x0a00001e, 0x00100032, 0x00000000, 0x00100046, 0x00000000, 0x00004002, 0x00000001, 0x00000001,
+ 0x00000000, 0x00000000, 0x01000016, 0x07000020, 0x00100012, 0x00000000, 0x0010000a, 0x00000000,
+ 0x00004001, 0x000000ff, 0x0304001f, 0x0010000a, 0x00000000, 0x08000036, 0x001020f2, 0x00000000,
+ 0x00004002, 0x00000000, 0x3f800000, 0x00000000, 0x3f800000, 0x0100003e, 0x01000012, 0x08000036,
+ 0x001020f2, 0x00000000, 0x00004002, 0x3f800000, 0x00000000, 0x00000000, 0x3f800000, 0x0100003e,
+ 0x01000015, 0x0100003e,
+ };
+ static const DWORD ps_breakc_z_code[] =
+ {
+#if 0
+ uint bits;
+
+ float4 main() : SV_TARGET
+ {
+ uint counter = 0;
+
+ for (int i = 0, j = 254; i < 255 && j >= 0; ++i, --j)
+ ++counter;
+
+ if (counter == 255)
+ return float4(0.0f, 1.0f, 0.0f, 1.0f);
+ else
+ return float4(1.0f, 0.0f, 0.0f, 1.0f);
+ }
+#endif
+ 0x43425844, 0x687406ef, 0x7bdeb7d1, 0xb3282292, 0x934a9101, 0x00000001, 0x000001c0, 0x00000003,
+ 0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
+ 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
+ 0x0000000f, 0x545f5653, 0x45475241, 0xabab0054, 0x52444853, 0x00000148, 0x00000040, 0x00000052,
+ 0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000002, 0x08000036, 0x00100072, 0x00000000,
+ 0x00004002, 0x00000000, 0x00000000, 0x000000fe, 0x00000000, 0x01000030, 0x07000022, 0x00100082,
+ 0x00000000, 0x0010001a, 0x00000000, 0x00004001, 0x000000ff, 0x07000021, 0x00100012, 0x00000001,
+ 0x0010002a, 0x00000000, 0x00004001, 0x00000000, 0x07000001, 0x00100082, 0x00000000, 0x0010003a,
+ 0x00000000, 0x0010000a, 0x00000001, 0x03000003, 0x0010003a, 0x00000000, 0x0a00001e, 0x00100072,
+ 0x00000000, 0x00100246, 0x00000000, 0x00004002, 0x00000001, 0x00000001, 0xffffffff, 0x00000000,
+ 0x01000016, 0x07000020, 0x00100012, 0x00000000, 0x0010000a, 0x00000000, 0x00004001, 0x000000ff,
+ 0x0304001f, 0x0010000a, 0x00000000, 0x08000036, 0x001020f2, 0x00000000, 0x00004002, 0x00000000,
+ 0x3f800000, 0x00000000, 0x3f800000, 0x0100003e, 0x01000012, 0x08000036, 0x001020f2, 0x00000000,
+ 0x00004002, 0x3f800000, 0x00000000, 0x00000000, 0x3f800000, 0x0100003e, 0x01000015, 0x0100003e,
+ };
+
+ if (!init_test_context(&test_context, NULL))
+ return;
+
+ device = test_context.device;
+ context = test_context.immediate_context;
+
+ hr = ID3D11Device_CreatePixelShader(device, ps_breakc_nz_code, sizeof(ps_breakc_nz_code), NULL, &ps);
+ ok(SUCCEEDED(hr), "Failed to create breakc_nz pixel shader, hr %#x.\n", hr);
+ ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
+ draw_quad(&test_context);
+ check_texture_color(test_context.backbuffer, 0xff00ff00, 0);
+ ID3D11PixelShader_Release(ps);
+
+ hr = ID3D11Device_CreatePixelShader(device, ps_breakc_z_code, sizeof(ps_breakc_z_code), NULL, &ps);
+ ok(SUCCEEDED(hr), "Failed to create breakc_z pixel shader, hr %#x.\n", hr);
+ ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
+ draw_quad(&test_context);
+ check_texture_color(test_context.backbuffer, 0xff00ff00, 0);
+ ID3D11PixelShader_Release(ps);
+
+ release_test_context(&test_context);
+}
+
START_TEST(d3d11)
{
test_create_device();
@@ -7014,4 +7111,5 @@ START_TEST(d3d11)
test_getdc();
test_shader_stage_input_output_matching();
test_sm4_if_instruction();
+ test_sm4_breakc_instruction();
}
--
2.7.3
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