[PATCH 4/7] wined3d: Prefer sized GL internal formats.
Józef Kucia
jkucia at codeweavers.com
Wed May 25 17:08:25 CDT 2016
GL_ARB_texture_storage requires sized formats.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/utils.c | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index f85fcc9..4145bf5 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -1006,7 +1006,7 @@ static const struct wined3d_format_texture_info format_texture_info[] =
GL_RG, GL_UNSIGNED_BYTE, 0,
WINED3DFMT_FLAG_FILTERING,
ARB_TEXTURE_RG, NULL},
- {WINED3DFMT_UYVY, GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, 0,
+ {WINED3DFMT_UYVY, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE8_ALPHA8, 0,
GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, 0,
WINED3DFMT_FLAG_FILTERING,
WINED3D_GL_LEGACY_CONTEXT, NULL},
@@ -1018,7 +1018,7 @@ static const struct wined3d_format_texture_info format_texture_info[] =
GL_RG, GL_UNSIGNED_BYTE, 0,
WINED3DFMT_FLAG_FILTERING,
ARB_TEXTURE_RG, NULL},
- {WINED3DFMT_YUY2, GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, 0,
+ {WINED3DFMT_YUY2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE8_ALPHA8, 0,
GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, 0,
WINED3DFMT_FLAG_FILTERING,
WINED3D_GL_LEGACY_CONTEXT, NULL},
@@ -1030,7 +1030,7 @@ static const struct wined3d_format_texture_info format_texture_info[] =
GL_RED, GL_UNSIGNED_BYTE, 0,
WINED3DFMT_FLAG_FILTERING,
ARB_TEXTURE_RG, NULL},
- {WINED3DFMT_YV12, GL_ALPHA, GL_ALPHA, 0,
+ {WINED3DFMT_YV12, GL_ALPHA8, GL_ALPHA8, 0,
GL_ALPHA, GL_UNSIGNED_BYTE, 0,
WINED3DFMT_FLAG_FILTERING,
WINED3D_GL_LEGACY_CONTEXT, NULL},
@@ -1038,7 +1038,7 @@ static const struct wined3d_format_texture_info format_texture_info[] =
GL_RED, GL_UNSIGNED_BYTE, 0,
WINED3DFMT_FLAG_FILTERING,
ARB_TEXTURE_RG, NULL},
- {WINED3DFMT_NV12, GL_ALPHA, GL_ALPHA, 0,
+ {WINED3DFMT_NV12, GL_ALPHA8, GL_ALPHA8, 0,
GL_ALPHA, GL_UNSIGNED_BYTE, 0,
WINED3DFMT_FLAG_FILTERING,
WINED3D_GL_LEGACY_CONTEXT, NULL},
--
2.7.3
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