[PATCH 5/5] d3d10: Validate the base offset in parse_fx10_body() (AFL).
Henri Verbeet
hverbeet at codeweavers.com
Thu May 26 12:36:56 CDT 2016
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/d3d10/effect.c | 9 ++++++++-
1 file changed, 8 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c
index 2eb0680..2adbc08 100644
--- a/dlls/d3d10/effect.c
+++ b/dlls/d3d10/effect.c
@@ -2104,10 +2104,17 @@ static void d3d10_effect_type_destroy(struct wine_rb_entry *entry, void *context
static HRESULT parse_fx10_body(struct d3d10_effect *e, const char *data, DWORD data_size)
{
- const char *ptr = data + e->index_offset;
+ const char *ptr;
unsigned int i;
HRESULT hr;
+ if (e->index_offset >= data_size)
+ {
+ WARN("Invalid index offset %#x (data size %#x).\n", e->index_offset, data_size);
+ return E_FAIL;
+ }
+ ptr = data + e->index_offset;
+
if (!(e->local_buffers = d3d10_calloc(e->local_buffer_count, sizeof(*e->local_buffers))))
{
ERR("Failed to allocate local buffer memory.\n");
--
2.1.4
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