[PATCH 1/5] wined3d: Remove redundant entries from "formats" table.

Józef Kucia jkucia at codeweavers.com
Fri May 27 04:03:51 CDT 2016


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/utils.c | 2 --
 1 file changed, 2 deletions(-)

diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 4145bf5..d4b09f4 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -98,8 +98,6 @@ static const struct wined3d_format_channels formats[] =
     {WINED3DFMT_R8G8_B8G8,                  0,  0,  0,  0,   0,  0,  0,  0,    1,   0,     0},
     /* Hmm? */
     {WINED3DFMT_R8G8_SNORM_Cx,              0,  0,  0,  0,   0,  0,  0,  0,    2,   0,     0},
-    {WINED3DFMT_R16G16_SINT,               16, 16,  0,  0,   0, 16,  0,  0,    4,   0,     0},
-    {WINED3DFMT_R16G16B16A16_SINT,         16, 16, 16, 16,   0, 16, 32, 48,    8,   0,     0},
     {WINED3DFMT_R11G11B10_FLOAT,           11, 11, 10,  0,   0, 11, 22,  0,    4,   0,     0},
     /* Palettized formats */
     {WINED3DFMT_P8_UINT_A8_UNORM,           0,  0,  0,  8,   0,  0,  0,  8,    2,   0,     0},
-- 
2.7.3




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