d3d9/tests: Fix a trailing ok() '\n'.
Francois Gouget
fgouget at free.fr
Sun May 29 05:43:05 CDT 2016
Signed-off-by: Francois Gouget <fgouget at free.fr>
---
dlls/d3d9/tests/device.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/d3d9/tests/device.c b/dlls/d3d9/tests/device.c
index 71af012..1af9d18 100644
--- a/dlls/d3d9/tests/device.c
+++ b/dlls/d3d9/tests/device.c
@@ -2891,7 +2891,7 @@ static void test_draw_primitive(void)
ok(SUCCEEDED(hr), "DrawIndexedPrimitiveUP failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_EndScene(device);
- ok(SUCCEEDED(hr), "EndScene failed, hr %#x.n", hr);
+ ok(SUCCEEDED(hr), "EndScene failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(SUCCEEDED(hr), "Present failed, hr %#x.\n", hr);
--
2.8.1
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