d3d9/tests: Fix a trailing ok() '\n'.

Francois Gouget fgouget at free.fr
Sun May 29 05:43:05 CDT 2016


Signed-off-by: Francois Gouget <fgouget at free.fr>
---
 dlls/d3d9/tests/device.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/d3d9/tests/device.c b/dlls/d3d9/tests/device.c
index 71af012..1af9d18 100644
--- a/dlls/d3d9/tests/device.c
+++ b/dlls/d3d9/tests/device.c
@@ -2891,7 +2891,7 @@ static void test_draw_primitive(void)
     ok(SUCCEEDED(hr), "DrawIndexedPrimitiveUP failed, hr %#x.\n", hr);
 
     hr = IDirect3DDevice9_EndScene(device);
-    ok(SUCCEEDED(hr), "EndScene failed, hr %#x.n", hr);
+    ok(SUCCEEDED(hr), "EndScene failed, hr %#x.\n", hr);
 
     hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
     ok(SUCCEEDED(hr), "Present failed, hr %#x.\n", hr);
-- 
2.8.1




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