[PATCH 2/5] wined3d: Implement pure integer vertex attributes.

Józef Kucia jkucia at codeweavers.com
Mon May 30 07:24:10 CDT 2016


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/d3d11/inputlayout.c         |  1 +
 dlls/d3d8/vertexdeclaration.c    |  1 +
 dlls/d3d9/vertexdeclaration.c    |  1 +
 dlls/wined3d/context.c           |  1 +
 dlls/wined3d/directx.c           |  2 ++
 dlls/wined3d/state.c             | 55 ++++++++++++++++++++++------------------
 dlls/wined3d/vertexdeclaration.c |  8 ++++++
 dlls/wined3d/wined3d_private.h   |  2 ++
 include/wine/wined3d.h           |  1 +
 9 files changed, 48 insertions(+), 24 deletions(-)

diff --git a/dlls/d3d11/inputlayout.c b/dlls/d3d11/inputlayout.c
index e7ba9fd..ef77de5 100644
--- a/dlls/d3d11/inputlayout.c
+++ b/dlls/d3d11/inputlayout.c
@@ -61,6 +61,7 @@ static HRESULT d3d11_input_layout_to_wined3d_declaration(const D3D11_INPUT_ELEME
     }
 
     wined3d_desc->element_count = element_count;
+    wined3d_desc->use_pure_integers = TRUE;
     for (i = 0; i < element_count; ++i)
     {
         struct wined3d_vertex_element *e = &wined3d_desc->elements[i];
diff --git a/dlls/d3d8/vertexdeclaration.c b/dlls/d3d8/vertexdeclaration.c
index d6a1e81..0aa6c8f 100644
--- a/dlls/d3d8/vertexdeclaration.c
+++ b/dlls/d3d8/vertexdeclaration.c
@@ -320,6 +320,7 @@ static HRESULT convert_to_wined3d_declaration_desc(const DWORD *d3d8_elements, D
 
     *d3d8_elements_size = (++token - d3d8_elements) * sizeof(DWORD);
     wined3d_desc->element_count = element_count;
+    wined3d_desc->use_pure_integers = FALSE;
 
     return D3D_OK;
 }
diff --git a/dlls/d3d9/vertexdeclaration.c b/dlls/d3d9/vertexdeclaration.c
index 4510544..8c92ca3 100644
--- a/dlls/d3d9/vertexdeclaration.c
+++ b/dlls/d3d9/vertexdeclaration.c
@@ -343,6 +343,7 @@ static HRESULT convert_to_wined3d_declaration_desc(const D3DVERTEXELEMENT9 *d3d9
     }
 
     wined3d_desc->element_count = count;
+    wined3d_desc->use_pure_integers = FALSE;
     for (i = 0; i < count; ++i)
     {
         if (d3d9_elements[i].Type >= (sizeof(d3d_dtype_lookup) / sizeof(*d3d_dtype_lookup)))
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index f07b3ab..d080943 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -3025,6 +3025,7 @@ void context_stream_info_from_declaration(struct wined3d_context *context,
         return;
 
     stream_info->position_transformed = declaration->position_transformed;
+    stream_info->use_pure_integers = declaration->use_pure_integers;
 
     /* Translate the declaration into strided data. */
     for (i = 0; i < declaration->element_count; ++i)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 9233016..fa376d6 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -3078,6 +3078,7 @@ static void load_gl_funcs(struct wined3d_gl_info *gl_info)
     USE_GL_FUNC(glVertexAttrib4sv)          /* OpenGL 2.0 */
     USE_GL_FUNC(glVertexAttrib4ubv)         /* OpenGL 2.0 */
     USE_GL_FUNC(glVertexAttribDivisor)      /* OpenGL 3.3 */
+    USE_GL_FUNC(glVertexAttribIPointer)     /* OpenGL 3.0 */
     USE_GL_FUNC(glVertexAttribPointer)      /* OpenGL 2.0 */
 #undef USE_GL_FUNC
 
@@ -3192,6 +3193,7 @@ static void load_gl_funcs(struct wined3d_gl_info *gl_info)
     MAP_GL_FUNCTION(glVertexAttrib4sv, glVertexAttrib4svARB);
     MAP_GL_FUNCTION(glVertexAttrib4ubv, glVertexAttrib4ubvARB);
     MAP_GL_FUNCTION(glVertexAttribDivisor, glVertexAttribDivisorARB);
+    MAP_GL_FUNCTION(glVertexAttribIPointer, glVertexAttribIPointerEXT);
     MAP_GL_FUNCTION(glVertexAttribPointer, glVertexAttribPointerARB);
 #undef MAP_GL_FUNCTION
 #undef MAP_GL_FUNCTION_CAST
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index dabc5cf..4721231 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -3965,13 +3965,14 @@ static void load_numbered_arrays(struct wined3d_context *context,
 {
     const struct wined3d_gl_info *gl_info = context->gl_info;
     GLuint curVBO = gl_info->supported[ARB_VERTEX_BUFFER_OBJECT] ? ~0U : 0;
-    int i;
+    unsigned int i;
 
     /* Default to no instancing */
     context->instance_count = 0;
 
-    for (i = 0; i < MAX_ATTRIBS; i++)
+    for (i = 0; i < MAX_ATTRIBS; ++i)
     {
+        const struct wined3d_stream_info_element *element = &stream_info->elements[i];
         const struct wined3d_stream_state *stream;
 
         if (!(stream_info->use_map & (1u << i)))
@@ -3985,16 +3986,16 @@ static void load_numbered_arrays(struct wined3d_context *context,
             continue;
         }
 
-        stream = &state->streams[stream_info->elements[i].stream_idx];
+        stream = &state->streams[element->stream_idx];
 
         if ((stream->flags & WINED3DSTREAMSOURCE_INSTANCEDATA) && !context->instance_count)
             context->instance_count = state->streams[0].frequency ? state->streams[0].frequency : 1;
 
         if (gl_info->supported[ARB_INSTANCED_ARRAYS])
         {
-            GL_EXTCALL(glVertexAttribDivisor(i, stream_info->elements[i].divisor));
+            GL_EXTCALL(glVertexAttribDivisor(i, element->divisor));
         }
-        else if (stream_info->elements[i].divisor)
+        else if (element->divisor)
         {
             /* Unload instanced arrays, they will be loaded using
              * immediate mode instead. */
@@ -4003,25 +4004,32 @@ static void load_numbered_arrays(struct wined3d_context *context,
             continue;
         }
 
-        TRACE_(d3d_shader)("Loading array %u [VBO=%u]\n", i, stream_info->elements[i].data.buffer_object);
+        TRACE_(d3d_shader)("Loading array %u [VBO=%u].\n", i, element->data.buffer_object);
 
-        if (stream_info->elements[i].stride)
+        if (element->stride)
         {
-            if (curVBO != stream_info->elements[i].data.buffer_object)
+            if (curVBO != element->data.buffer_object)
             {
-                GL_EXTCALL(glBindBuffer(GL_ARRAY_BUFFER, stream_info->elements[i].data.buffer_object));
+                GL_EXTCALL(glBindBuffer(GL_ARRAY_BUFFER, element->data.buffer_object));
                 checkGLcall("glBindBuffer");
-                curVBO = stream_info->elements[i].data.buffer_object;
+                curVBO = element->data.buffer_object;
             }
             /* Use the VBO to find out if a vertex buffer exists, not the vb
              * pointer. vb can point to a user pointer data blob. In that case
              * curVBO will be 0. If there is a vertex buffer but no vbo we
              * won't be load converted attributes anyway. */
-            GL_EXTCALL(glVertexAttribPointer(i, stream_info->elements[i].format->gl_vtx_format,
-                    stream_info->elements[i].format->gl_vtx_type,
-                    stream_info->elements[i].format->gl_normalized,
-                    stream_info->elements[i].stride, stream_info->elements[i].data.addr
-                    + state->load_base_vertex_index * stream_info->elements[i].stride));
+            if (stream_info->use_pure_integers
+                    && (element->format->flags[WINED3D_GL_RES_TYPE_BUFFER] & WINED3DFMT_FLAG_INTEGER))
+            {
+                GL_EXTCALL(glVertexAttribIPointer(i, element->format->gl_vtx_format, element->format->gl_vtx_type,
+                        element->stride, element->data.addr + state->load_base_vertex_index * element->stride));
+            }
+            else
+            {
+                GL_EXTCALL(glVertexAttribPointer(i, element->format->gl_vtx_format, element->format->gl_vtx_type,
+                        element->format->gl_normalized, element->stride,
+                        element->data.addr + state->load_base_vertex_index * element->stride));
+            }
 
             if (!(context->numbered_array_mask & (1u << i)))
             {
@@ -4035,15 +4043,14 @@ static void load_numbered_arrays(struct wined3d_context *context,
              * glVertexAttribPointer doesn't do that. Instead disable the
              * pointer and set up the attribute statically. But we have to
              * figure out the system memory address. */
-            const BYTE *ptr = stream_info->elements[i].data.addr;
-            if (stream_info->elements[i].data.buffer_object)
-            {
+            const BYTE *ptr = element->data.addr;
+            if (element->data.buffer_object)
                 ptr += (ULONG_PTR)buffer_get_sysmem(stream->buffer, context);
-            }
 
-            if (context->numbered_array_mask & (1u << i)) unload_numbered_array(context, i);
+            if (context->numbered_array_mask & (1u << i))
+                unload_numbered_array(context, i);
 
-            switch (stream_info->elements[i].format->id)
+            switch (element->format->id)
             {
                 case WINED3DFMT_R32_FLOAT:
                     GL_EXTCALL(glVertexAttrib1fv(i, (const GLfloat *)ptr));
@@ -4103,11 +4110,11 @@ static void load_numbered_arrays(struct wined3d_context *context,
                     break;
 
                 case WINED3DFMT_R10G10B10A2_UINT:
-                    FIXME("Unsure about WINED3DDECLTYPE_UDEC3\n");
+                    FIXME("Unsure about WINED3DDECLTYPE_UDEC3.\n");
                     /*glVertexAttrib3usvARB(i, (const GLushort *)ptr); Does not exist */
                     break;
                 case WINED3DFMT_R10G10B10A2_SNORM:
-                    FIXME("Unsure about WINED3DDECLTYPE_DEC3N\n");
+                    FIXME("Unsure about WINED3DDECLTYPE_DEC3N.\n");
                     /*glVertexAttrib3NusvARB(i, (const GLushort *)ptr); Does not exist */
                     break;
 
@@ -4141,7 +4148,7 @@ static void load_numbered_arrays(struct wined3d_context *context,
                     break;
 
                 default:
-                    ERR("Unexpected declaration in stride 0 attributes\n");
+                    ERR("Unexpected declaration in stride 0 attributes.\n");
                     break;
 
             }
diff --git a/dlls/wined3d/vertexdeclaration.c b/dlls/wined3d/vertexdeclaration.c
index ce2ccad..6c3aba35 100644
--- a/dlls/wined3d/vertexdeclaration.c
+++ b/dlls/wined3d/vertexdeclaration.c
@@ -175,6 +175,12 @@ static HRESULT vertex_declaration_init(struct wined3d_vertex_declaration *declar
             dump_wined3d_vertex_element(elements + i);
     }
 
+    if (desc->use_pure_integers && !gl_info->gl_ops.ext.p_glVertexAttribIPointer)
+    {
+        FIXME("OpenGL implementation does not support pure integer vertex attributes.\n");
+        return E_FAIL;
+    }
+
     declaration->ref = 1;
     declaration->parent = parent;
     declaration->parent_ops = parent_ops;
@@ -185,6 +191,7 @@ static HRESULT vertex_declaration_init(struct wined3d_vertex_declaration *declar
         return E_OUTOFMEMORY;
     }
     declaration->element_count = desc->element_count;
+    declaration->use_pure_integers = desc->use_pure_integers;
 
     /* Do some static analysis on the elements to make reading the
      * declaration more comfortable for the drawing code. */
@@ -417,6 +424,7 @@ static HRESULT convert_fvf_to_declaration(const struct wined3d_gl_info *gl_info,
 
     desc->elements = state.elements;
     desc->element_count = size;
+    desc->use_pure_integers = FALSE;
 
     return WINED3D_OK;
 }
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 04f67f2..cb7fddd 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1207,6 +1207,7 @@ struct wined3d_stream_info
     struct wined3d_stream_info_element elements[MAX_ATTRIBS];
     DWORD position_transformed : 1;
     DWORD all_vbo : 1;
+    DWORD use_pure_integers : 1;
     WORD swizzle_map; /* MAX_ATTRIBS, 16 */
     WORD use_map; /* MAX_ATTRIBS, 16 */
 };
@@ -2785,6 +2786,7 @@ struct wined3d_vertex_declaration
 
     BOOL position_transformed;
     BOOL half_float_conv_needed;
+    BOOL use_pure_integers;
 };
 
 struct wined3d_saved_states
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index d411b8c..2ac9974 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -1685,6 +1685,7 @@ struct wined3d_vertex_declaration_desc
 {
     struct wined3d_vertex_element *elements;
     unsigned int element_count;
+    BOOL use_pure_integers;
 };
 
 struct wined3d_device_creation_parameters
-- 
2.7.3




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