[PATCH 5/5] d3d10core/tests: Add test for input assembler.
Józef Kucia
jkucia at codeweavers.com
Mon May 30 07:24:13 CDT 2016
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/d3d10core/tests/device.c | 351 ++++++++++++++++++++++++++++++++++++++++++
1 file changed, 351 insertions(+)
diff --git a/dlls/d3d10core/tests/device.c b/dlls/d3d10core/tests/device.c
index 6f3f047..fac2328 100644
--- a/dlls/d3d10core/tests/device.c
+++ b/dlls/d3d10core/tests/device.c
@@ -170,6 +170,11 @@ static float get_readback_float(struct texture_readback *rb, unsigned int x, uns
return ((float *)rb->mapped_texture.pData)[rb->mapped_texture.RowPitch * y / sizeof(float) + x];
}
+static const struct vec4 *get_readback_vec4(struct texture_readback *rb, unsigned int x, unsigned int y)
+{
+ return &((const struct vec4 *)rb->mapped_texture.pData)[rb->mapped_texture.RowPitch * y / sizeof(struct vec4) + x];
+}
+
static void release_texture_readback(struct texture_readback *rb)
{
ID3D10Texture2D_Unmap(rb->texture, rb->sub_resource_idx);
@@ -6913,6 +6918,351 @@ static void test_sm4_breakc_instruction(void)
release_test_context(&test_context);
}
+static void test_input_assembler(void)
+{
+ enum layout_id
+ {
+ LAYOUT_FLOAT32,
+ LAYOUT_UINT16,
+ LAYOUT_SINT16,
+ LAYOUT_UNORM16,
+ LAYOUT_SNORM16,
+ LAYOUT_UINT8,
+ LAYOUT_SINT8,
+ LAYOUT_UNORM8,
+ LAYOUT_SNORM8,
+
+ LAYOUT_COUNT,
+ };
+
+ D3D10_INPUT_ELEMENT_DESC input_layout_desc[] =
+ {
+ {"POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D10_INPUT_PER_VERTEX_DATA, 0},
+ {"ATTRIBUTE", 0, DXGI_FORMAT_UNKNOWN, 1, 0, D3D10_INPUT_PER_VERTEX_DATA, 0},
+ };
+ ID3D10VertexShader *vs_float, *vs_uint, *vs_sint;
+ ID3D10InputLayout *input_layout[LAYOUT_COUNT];
+ struct d3d10core_test_context test_context;
+ ID3D10Buffer *vb_position, *vb_attribute;
+ unsigned int i, x, y, max_data_size;
+ D3D10_TEXTURE2D_DESC texture_desc;
+ ID3D10Texture2D *render_target;
+ ID3D10RenderTargetView *rtv;
+ struct texture_readback rb;
+ ID3D10PixelShader *ps;
+ ID3D10Device *device;
+ UINT stride, offset;
+ HRESULT hr;
+
+ static const DXGI_FORMAT layout_formats[LAYOUT_COUNT] =
+ {
+ DXGI_FORMAT_R32G32B32A32_FLOAT,
+ DXGI_FORMAT_R16G16B16A16_UINT,
+ DXGI_FORMAT_R16G16B16A16_SINT,
+ DXGI_FORMAT_R16G16B16A16_UNORM,
+ DXGI_FORMAT_R16G16B16A16_SNORM,
+ DXGI_FORMAT_R8G8B8A8_UINT,
+ DXGI_FORMAT_R8G8B8A8_SINT,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_SNORM,
+ };
+ static const struct
+ {
+ struct vec2 position;
+ }
+ quad[] =
+ {
+ {{-1.0f, -1.0f}},
+ {{-1.0f, 1.0f}},
+ {{ 1.0f, -1.0f}},
+ {{ 1.0f, 1.0f}},
+ };
+ static const DWORD ps_code[] =
+ {
+#if 0
+ float4 main(float4 position : POSITION, float4 color: COLOR) : SV_Target
+ {
+ return color;
+ }
+#endif
+ 0x43425844, 0xa9150342, 0x70e18d2e, 0xf7769835, 0x4c3a7f02, 0x00000001, 0x000000f0, 0x00000003,
+ 0x0000002c, 0x0000007c, 0x000000b0, 0x4e475349, 0x00000048, 0x00000002, 0x00000008, 0x00000038,
+ 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x0000000f, 0x00000041, 0x00000000, 0x00000000,
+ 0x00000003, 0x00000001, 0x00000f0f, 0x49534f50, 0x4e4f4954, 0x4c4f4300, 0xab00524f, 0x4e47534f,
+ 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
+ 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x52444853, 0x00000038, 0x00000040, 0x0000000e,
+ 0x03001062, 0x001010f2, 0x00000001, 0x03000065, 0x001020f2, 0x00000000, 0x05000036, 0x001020f2,
+ 0x00000000, 0x00101e46, 0x00000001, 0x0100003e,
+ };
+ static const DWORD vs_float_code[] =
+ {
+#if 0
+ struct output
+ {
+ float4 position : SV_Position;
+ float4 color : COLOR;
+ };
+
+ void main(float4 position : POSITION, float4 color : ATTRIBUTE, out output o)
+ {
+ o.position = position;
+ o.color = color;
+ }
+#endif
+ 0x43425844, 0xf6051ffd, 0xd9e49503, 0x171ad197, 0x3764fe47, 0x00000001, 0x00000144, 0x00000003,
+ 0x0000002c, 0x00000080, 0x000000d4, 0x4e475349, 0x0000004c, 0x00000002, 0x00000008, 0x00000038,
+ 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x00000041, 0x00000000, 0x00000000,
+ 0x00000003, 0x00000001, 0x00000f0f, 0x49534f50, 0x4e4f4954, 0x54544100, 0x55424952, 0xab004554,
+ 0x4e47534f, 0x0000004c, 0x00000002, 0x00000008, 0x00000038, 0x00000000, 0x00000001, 0x00000003,
+ 0x00000000, 0x0000000f, 0x00000044, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x0000000f,
+ 0x505f5653, 0x7469736f, 0x006e6f69, 0x4f4c4f43, 0xabab0052, 0x52444853, 0x00000068, 0x00010040,
+ 0x0000001a, 0x0300005f, 0x001010f2, 0x00000000, 0x0300005f, 0x001010f2, 0x00000001, 0x04000067,
+ 0x001020f2, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000001, 0x05000036, 0x001020f2,
+ 0x00000000, 0x00101e46, 0x00000000, 0x05000036, 0x001020f2, 0x00000001, 0x00101e46, 0x00000001,
+ 0x0100003e,
+ };
+ static const DWORD vs_uint_code[] =
+ {
+#if 0
+ struct output
+ {
+ float4 position : SV_Position;
+ float4 color : COLOR;
+ };
+
+ void main(float4 position : POSITION, uint4 color : ATTRIBUTE, out output o)
+ {
+ o.position = position;
+ o.color = color;
+ }
+#endif
+ 0x43425844, 0x0bae0bc0, 0xf6473aa5, 0x4ecf4a25, 0x414fac23, 0x00000001, 0x00000144, 0x00000003,
+ 0x0000002c, 0x00000080, 0x000000d4, 0x4e475349, 0x0000004c, 0x00000002, 0x00000008, 0x00000038,
+ 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x00000041, 0x00000000, 0x00000000,
+ 0x00000001, 0x00000001, 0x00000f0f, 0x49534f50, 0x4e4f4954, 0x54544100, 0x55424952, 0xab004554,
+ 0x4e47534f, 0x0000004c, 0x00000002, 0x00000008, 0x00000038, 0x00000000, 0x00000001, 0x00000003,
+ 0x00000000, 0x0000000f, 0x00000044, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x0000000f,
+ 0x505f5653, 0x7469736f, 0x006e6f69, 0x4f4c4f43, 0xabab0052, 0x52444853, 0x00000068, 0x00010040,
+ 0x0000001a, 0x0300005f, 0x001010f2, 0x00000000, 0x0300005f, 0x001010f2, 0x00000001, 0x04000067,
+ 0x001020f2, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000001, 0x05000036, 0x001020f2,
+ 0x00000000, 0x00101e46, 0x00000000, 0x05000056, 0x001020f2, 0x00000001, 0x00101e46, 0x00000001,
+ 0x0100003e,
+ };
+ static const DWORD vs_sint_code[] =
+ {
+#if 0
+ struct output
+ {
+ float4 position : SV_Position;
+ float4 color : COLOR;
+ };
+
+ void main(float4 position : POSITION, int4 color : ATTRIBUTE, out output o)
+ {
+ o.position = position;
+ o.color = color;
+ }
+#endif
+ 0x43425844, 0xaf60aad9, 0xba91f3a4, 0x2015d384, 0xf746fdf5, 0x00000001, 0x00000144, 0x00000003,
+ 0x0000002c, 0x00000080, 0x000000d4, 0x4e475349, 0x0000004c, 0x00000002, 0x00000008, 0x00000038,
+ 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x00000041, 0x00000000, 0x00000000,
+ 0x00000002, 0x00000001, 0x00000f0f, 0x49534f50, 0x4e4f4954, 0x54544100, 0x55424952, 0xab004554,
+ 0x4e47534f, 0x0000004c, 0x00000002, 0x00000008, 0x00000038, 0x00000000, 0x00000001, 0x00000003,
+ 0x00000000, 0x0000000f, 0x00000044, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x0000000f,
+ 0x505f5653, 0x7469736f, 0x006e6f69, 0x4f4c4f43, 0xabab0052, 0x52444853, 0x00000068, 0x00010040,
+ 0x0000001a, 0x0300005f, 0x001010f2, 0x00000000, 0x0300005f, 0x001010f2, 0x00000001, 0x04000067,
+ 0x001020f2, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000001, 0x05000036, 0x001020f2,
+ 0x00000000, 0x00101e46, 0x00000000, 0x0500002b, 0x001020f2, 0x00000001, 0x00101e46, 0x00000001,
+ 0x0100003e,
+ };
+ static const float float32_data[] =
+ {
+ 1.0f, 2.0f, 3.0f, 4.0f, 1.0f, 2.0f, 3.0f, 4.0f, 1.0f, 2.0f, 3.0f, 4.0f, 1.0f, 2.0f, 3.0f, 4.0f,
+ };
+ static const unsigned short uint16_data[] =
+ {
+ 6, 8, 55, 777, 6, 8, 55, 777, 6, 8, 55, 777, 6, 8, 55, 777,
+ };
+ static const short sint16_data[] =
+ {
+ -1, 33, 8, -77, -1, 33, 8, -77, -1, 33, 8, -77, -1, 33, 8, -77,
+ };
+ static const unsigned short unorm16_data[] =
+ {
+ 0, 16383, 32767, 65535, 0, 16383, 32767, 65535, 0, 16383, 32767, 65535, 0, 16383, 32767, 65535,
+ };
+ static const short snorm16_data[] =
+ {
+ -32768, 0, 32767, 0, -32768, 0, 32767, 0, -32768, 0, 32767, 0, -32768, 0, 32767, 0,
+ };
+ static const unsigned char uint8_data[] =
+ {
+ 0, 64, 128, 255, 0, 64, 128, 255, 0, 64, 128, 255, 0, 64, 128, 255,
+ };
+ static const signed char sint8_data[] =
+ {
+ -128, 0, 127, 64, -128, 0, 127, 64, -128, 0, 127, 64, -128, 0, 127, 64,
+ };
+ static const struct
+ {
+ enum layout_id layout_id;
+ unsigned int stride;
+ unsigned int data_size;
+ const void *data;
+ struct vec4 expected_color;
+ BOOL todo;
+ }
+ tests[] =
+ {
+ {LAYOUT_FLOAT32, 4 * sizeof(*float32_data), sizeof(float32_data), float32_data,
+ {1.0f, 2.0f, 3.0f, 4.0f}},
+ {LAYOUT_UINT16, 4 * sizeof(*uint16_data), sizeof(uint16_data), uint16_data,
+ {6.0f, 8.0f, 55.0f, 777.0f}, TRUE},
+ {LAYOUT_SINT16, 4 * sizeof(*sint16_data), sizeof(sint16_data), sint16_data,
+ {-1.0f, 33.0f, 8.0f, -77.0f}, TRUE},
+ {LAYOUT_UNORM16, 4 * sizeof(*unorm16_data), sizeof(unorm16_data), unorm16_data,
+ {0.0f, 16383.0f / 65535.0f, 32767.0f / 65535.0f, 1.0f}},
+ {LAYOUT_SNORM16, 4 * sizeof(*snorm16_data), sizeof(snorm16_data), snorm16_data,
+ {-1.0f, 0.0f, 1.0f, 0.0f}},
+ {LAYOUT_UINT8, 4 * sizeof(*uint8_data), sizeof(uint8_data), uint8_data,
+ {0.0f, 64.0f, 128.0f, 255.0f}},
+ {LAYOUT_SINT8, 4 * sizeof(*sint8_data), sizeof(sint8_data), sint8_data,
+ {-128.0f, 0.0f, 127.0f, 64.0f}},
+ {LAYOUT_UNORM8, 4 * sizeof(*uint8_data), sizeof(uint8_data), uint8_data,
+ {0.0f, 64.0f / 255.0f, 128.0f / 255.0f, 1.0f}},
+ {LAYOUT_SNORM8, 4 * sizeof(*sint8_data), sizeof(sint8_data), sint8_data,
+ {-1.0f, 0.0f, 1.0f, 64.0f / 127.0f}},
+ };
+
+ if (!init_test_context(&test_context))
+ return;
+
+ device = test_context.device;
+
+ hr = ID3D10Device_CreatePixelShader(device, ps_code, sizeof(ps_code), &ps);
+ ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+
+ hr = ID3D10Device_CreateVertexShader(device, vs_float_code, sizeof(vs_float_code), &vs_float);
+ ok(SUCCEEDED(hr), "Failed to create float vertex shader, hr %#x.\n", hr);
+ hr = ID3D10Device_CreateVertexShader(device, vs_uint_code, sizeof(vs_uint_code), &vs_uint);
+ ok(SUCCEEDED(hr), "Failed to create uint vertex shader, hr %#x.\n", hr);
+ hr = ID3D10Device_CreateVertexShader(device, vs_sint_code, sizeof(vs_sint_code), &vs_sint);
+ ok(SUCCEEDED(hr), "Failed to create sint vertex shader, hr %#x.\n", hr);
+
+ for (i = 0; i < LAYOUT_COUNT; ++i)
+ {
+ input_layout_desc[1].Format = layout_formats[i];
+ hr = ID3D10Device_CreateInputLayout(device, input_layout_desc,
+ sizeof(input_layout_desc) / sizeof(*input_layout_desc),
+ vs_float_code, sizeof(vs_float_code), &input_layout[i]);
+ ok(SUCCEEDED(hr), "Failed to create input layout for format %#x, hr %#x.\n", layout_formats[i], hr);
+ }
+
+ max_data_size = 0;
+ for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i)
+ {
+ if (tests[i].data_size > max_data_size)
+ max_data_size = tests[i].data_size;
+ }
+
+ vb_position = create_buffer(device, D3D10_BIND_VERTEX_BUFFER, sizeof(quad), quad);
+ vb_attribute = create_buffer(device, D3D10_BIND_VERTEX_BUFFER, max_data_size, NULL);
+
+ texture_desc.Width = 640;
+ texture_desc.Height = 480;
+ texture_desc.MipLevels = 1;
+ texture_desc.ArraySize = 1;
+ texture_desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT;
+ texture_desc.SampleDesc.Count = 1;
+ texture_desc.SampleDesc.Quality = 0;
+ texture_desc.Usage = D3D10_USAGE_DEFAULT;
+ texture_desc.BindFlags = D3D10_BIND_RENDER_TARGET;
+ texture_desc.CPUAccessFlags = 0;
+ texture_desc.MiscFlags = 0;
+
+ hr = ID3D10Device_CreateTexture2D(device, &texture_desc, NULL, &render_target);
+ ok(SUCCEEDED(hr), "Failed to create 2d texture, hr %#x.\n", hr);
+
+ hr = ID3D10Device_CreateRenderTargetView(device, (ID3D10Resource *)render_target, NULL, &rtv);
+ ok(SUCCEEDED(hr), "Failed to create rendertarget view, hr %#x.\n", hr);
+
+ ID3D10Device_IASetPrimitiveTopology(device, D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
+ offset = 0;
+ stride = sizeof(*quad);
+ ID3D10Device_IASetVertexBuffers(device, 0, 1, &vb_position, &stride, &offset);
+ ID3D10Device_PSSetShader(device, ps);
+ ID3D10Device_OMSetRenderTargets(device, 1, &rtv, NULL);
+
+ for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i)
+ {
+ D3D10_BOX box = {0, 0, 0, 1, 1, 1};
+ const struct vec4 *color;
+
+ assert(tests[i].layout_id < LAYOUT_COUNT);
+ ID3D10Device_IASetInputLayout(device, input_layout[tests[i].layout_id]);
+
+ box.right = tests[i].data_size;
+ ID3D10Device_UpdateSubresource(device, (ID3D10Resource *)vb_attribute, 0,
+ &box, tests[i].data, 0, 0);
+
+ stride = tests[i].stride;
+ ID3D10Device_IASetVertexBuffers(device, 1, 1, &vb_attribute, &stride, &offset);
+
+ switch (layout_formats[tests[i].layout_id])
+ {
+ case DXGI_FORMAT_R16G16B16A16_UINT:
+ case DXGI_FORMAT_R8G8B8A8_UINT:
+ ID3D10Device_VSSetShader(device, vs_uint);
+ break;
+ case DXGI_FORMAT_R16G16B16A16_SINT:
+ case DXGI_FORMAT_R8G8B8A8_SINT:
+ ID3D10Device_VSSetShader(device, vs_sint);
+ break;
+
+ default:
+ trace("Unhandled format %#x.\n", layout_formats[tests[i].layout_id]);
+ /* Fall through. */
+ case DXGI_FORMAT_R32G32B32A32_FLOAT:
+ case DXGI_FORMAT_R16G16B16A16_UNORM:
+ case DXGI_FORMAT_R16G16B16A16_SNORM:
+ case DXGI_FORMAT_R8G8B8A8_UNORM:
+ case DXGI_FORMAT_R8G8B8A8_SNORM:
+ ID3D10Device_VSSetShader(device, vs_float);
+ break;
+ }
+
+ ID3D10Device_Draw(device, 4, 0);
+
+ get_texture_readback(render_target, 0, &rb);
+ for (y = 0; y < rb.height; ++y)
+ {
+ for (x = 0; x < rb.width; ++x)
+ {
+ color = get_readback_vec4(&rb, x, y);
+ ok(compare_float(color->x, tests[i].expected_color.x, 2)
+ && compare_float(color->y, tests[i].expected_color.y, 2)
+ && compare_float(color->z, tests[i].expected_color.z, 2)
+ && compare_float(color->w, tests[i].expected_color.w, 2),
+ "Test %u: Got unexpected color {%.8e, %.8e, %.8e, %.8e} at (%u, %u).\n",
+ i, color->x, color->y, color->z, color->w, x, y);
+ }
+ }
+ release_texture_readback(&rb);
+ }
+
+ ID3D10Texture2D_Release(render_target);
+ ID3D10RenderTargetView_Release(rtv);
+ ID3D10Buffer_Release(vb_attribute);
+ ID3D10Buffer_Release(vb_position);
+ for (i = 0; i < LAYOUT_COUNT; ++i)
+ ID3D10InputLayout_Release(input_layout[i]);
+ ID3D10PixelShader_Release(ps);
+ ID3D10VertexShader_Release(vs_float);
+ ID3D10VertexShader_Release(vs_uint);
+ ID3D10VertexShader_Release(vs_sint);
+ release_test_context(&test_context);
+}
+
START_TEST(device)
{
test_feature_level();
@@ -6953,4 +7303,5 @@ START_TEST(device)
test_shader_stage_input_output_matching();
test_sm4_if_instruction();
test_sm4_breakc_instruction();
+ test_input_assembler();
}
--
2.7.3
More information about the wine-patches
mailing list