[PATCH 5/6] wined3d: Invalidate STATE_CONSTANT_BUFFER(*) device state in buffer_destroy_buffer_object() when needed.

Józef Kucia jkucia at codeweavers.com
Wed Nov 2 04:55:36 CDT 2016


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/buffer.c | 9 +++++++++
 1 file changed, 9 insertions(+)

diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index d2b54be..72c45ee 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -162,6 +162,15 @@ static void buffer_destroy_buffer_object(struct wined3d_buffer *buffer, const st
             device_invalidate_state(resource->device, STATE_STREAMSRC);
         if (buffer->bind_flags & WINED3D_BIND_INDEX_BUFFER)
             device_invalidate_state(resource->device, STATE_INDEXBUFFER);
+        if (buffer->bind_flags & WINED3D_BIND_CONSTANT_BUFFER)
+        {
+            device_invalidate_state(resource->device, STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_VERTEX));
+            device_invalidate_state(resource->device, STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_HULL));
+            device_invalidate_state(resource->device, STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_DOMAIN));
+            device_invalidate_state(resource->device, STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_GEOMETRY));
+            device_invalidate_state(resource->device, STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_PIXEL));
+            device_invalidate_state(resource->device, STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_COMPUTE));
+        }
     }
 
     if (buffer->query)
-- 
2.7.3




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