[PATCH 5/5] wined3d: Mark buffers as used in wined3d_buffer_copy().

Józef Kucia jkucia at codeweavers.com
Thu Nov 3 06:21:13 CDT 2016


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/buffer.c | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index 202ce32..564b1fc 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -1264,6 +1264,9 @@ HRESULT wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_
     DWORD dst_location;
     HRESULT hr;
 
+    buffer_mark_used(dst_buffer);
+    buffer_mark_used(src_buffer);
+
     device = dst_buffer->resource.device;
 
     context = context_acquire(device, NULL);
-- 
2.7.3




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